Projects/GBEV: Difference between revisions
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(New page: ==== Game based eVideo for XO mesh networks ==== '''Project''': Evaluation of video- and game based (e)learning scenarios. '''Contributors''': Fabian Topfstedt, [[User:acw | Anja C. Wag...) |
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The project name has changed, see [[X0GBEV]] |
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==== Game based eVideo for XO mesh networks ==== |
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'''Project''': Evaluation of video- and game based (e)learning scenarios. |
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'''Contributors''': Fabian Topfstedt, [[User:acw | Anja C. Wagner]], Henrik Regensburg, [http://edumedia.f1.fhtw-berlin.de/cycon/index.htm Hans L. Cycon], [[User:WiseWoman|WiseWoman]] |
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'''Audience or impact''': Teachers and students in schools, high schools, universities, and continuing |
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education need dynamic learning scenarios for motivation. Some scenarios include the use of video |
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and video conferencing. |
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'''Brief description''': The use of instructional video - especially with the possibility of including |
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localized subtitles or dubbed audio - provides an excellent platform for presenting international |
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open educational resources. Video conferencing allows direct, synchronous communication within |
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classrooms or beyond classroom walls. We are developing new scenarios, sometimes called (e)learning |
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2.0, that includes video and video conferencing for educating learners using new technologies for |
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personal needs. In order to motivate people to educate themselves, we are also investigating |
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narrative and competitive structures from the gaming industry. We want to see if our video formats |
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perform on the XO computers with their special displayes and evaluate different video conferencing |
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tools to work with the wireless mesh network. |
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'''Relevant experience & other projects''': As an interdisciplinary project team in the context of a |
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University for Applied Sciences, at the [http://www.fhtw-berlin.de FHTW Berlin], we have acquired much experience in the |
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area of video formats (also called codecs) and video conferencing and in their application in the |
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area of (e)learning. Our most recent project is concerned with developing technical and |
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methodological skills on the use of video and game based learning scenarios - using video and video |
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conferencing. See the [http://evideo.fhtw-berlin.de eVideo Project Blog] (in German). |
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'''XOs needed''': 1-3 for collaborative testing of new video-based learning scenarios. |
Revision as of 10:21, 29 May 2008
The project name has changed, see X0GBEV