Magic Maze: Difference between revisions
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{{Olpcboxtop|toptext=[[{{PAGENAME}}|Magic Maze]]}} |
{{Olpcboxtop|toptext=[[{{PAGENAME}}|Magic Maze]]}} |
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{{ OBX activity |[[Image:MagicMaze-logo.svg]]|extra<!--|{{{text}}}--> }} |
{{ OBX activity |[[Image:MagicMaze-logo.svg]]|extra<!--|{{{text}}}--> }} |
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{{ OBX source | |
{{ OBX source |RubyForge|CVS}} |
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{{ OBX test |[[Tests/Pippy|Pippy]]<!--|2007-09-18--> }} |
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{{ OBX devtickets |http://rubyforge.org/tracker/?group_id=378}} |
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{{ OBX team |[[User:Menthal|Kent Dahl]]}} |
{{ OBX team |[[User:Menthal|Kent Dahl]]}} |
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<small>see more [[:Category:OBX templates|templates]] or [[OBX proposals|propose new]]</small> |
<small>see more [[:Category:OBX templates|templates]] or [[OBX proposals|propose new]]</small> |
Revision as of 08:12, 15 June 2008
see more templates or propose new |
Description
Magic Maze is a simple and low-tech monster-bashing maze game implemented in Ruby using SDL. It was originally inspired by playing Gauntlet II on the Atari ST.
Download
Download it from Rubyforge download section where XO files are available.
Conversion Notes
Changes in game itself
* Make the "dead-monster-goo" green instead of red, to be more kid friendly.
- "is it blood? it's not! it is snot!"
* OLPC keymapping - gamepad keys for in-game play.
- Speed up fading in/out.
* Scaling support; Scale up graphics for the OLPC.
- Linear scaling done manually for sprites; slower but blocky and non-SGE.
- More command line options for OLPC integration;- volume, fullscreen, scaling etc.
Sugar and XO integration
- Activity wrapping in Sugar (icon, launcher, etc)
- Include Ruby/SDL and libruby1.8.so.1.8 libs directly.