Magic Maze: Difference between revisions
Jump to navigation
Jump to search
(clean-up box) |
m (→Changes in game itself: formatting) |
||
Line 16: | Line 16: | ||
=== Changes in game itself === |
=== Changes in game itself === |
||
* Make the "dead-monster-goo" green instead of red, to be more kid friendly. |
|||
** "is it blood? it's not! it is snot!" |
** "is it blood? it's not! it is snot!" |
||
* OLPC keymapping - gamepad keys for in-game play. |
|||
* Speed up fading in/out. |
* Speed up fading in/out. |
||
* Scaling support; Scale up graphics for the OLPC. |
|||
** Linear scaling done manually for sprites; slower but blocky and non-SGE. |
** Linear scaling done manually for sprites; slower but blocky and non-SGE. |
||
* More command line options for OLPC integration;- volume, fullscreen, scaling etc. |
* More command line options for OLPC integration;- volume, fullscreen, scaling etc. |
Revision as of 08:17, 15 June 2008
see more templates or propose new |
Description
Magic Maze is a simple and low-tech monster-bashing maze game implemented in Ruby using SDL. It was originally inspired by playing Gauntlet II on the Atari ST.
Download
Download it from Rubyforge download section where XO files are available.
Conversion Notes
Changes in game itself
- Make the "dead-monster-goo" green instead of red, to be more kid friendly.
- "is it blood? it's not! it is snot!"
- OLPC keymapping - gamepad keys for in-game play.
- Speed up fading in/out.
- Scaling support; Scale up graphics for the OLPC.
- Linear scaling done manually for sprites; slower but blocky and non-SGE.
- More command line options for OLPC integration;- volume, fullscreen, scaling etc.
Sugar and XO integration
- Activity wrapping in Sugar (icon, launcher, etc)
- Include Ruby/SDL and libruby1.8.so.1.8 libs directly.