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== BTest Systems ==
== BTest Systems ==


We have had the first build (of three builds) of full OLPC laptops built, for "BTest". The BTest-1 build has started distribution: the [[BTest-1 Release Notes]] describes the state of this first round of machines (which is at least one build prior to typical external beta test). The focus for the developer program BTest-1 machines will be software development on GUI related projects that need to understand the screen, the touch pad, and/or the camera in the system, along with wireless testing, which has been difficult to do due to the cumbersome nature of bare PC boards.
We have had the first build (of three builds) of full OLPC laptops built, for "BTest". The BTest-1 build has started distribution: the [[BTest-1 Release Notes]] describes the state of this first round of machines (which is at least one build prior to typical external beta test). The focus for the developer program BTest machines will be software development on GUI related projects that need to understand the screen, the touch pad, and/or the camera in the system, along with wireless testing, which has been difficult to do due to the cumbersome nature of bare PC boards.


Machine are also being allocated to launch countries and do not come under this program, which is aimed at individual free and open-source developers or research organizations.
Machine are also being allocated to launch countries and do not come under this program, which is aimed at individual free and open-source developers or research organizations.

Revision as of 15:41, 15 December 2006

  This page is monitored by the OLPC team.

OLPC Developers Program

Background

BTest Systems

We have had the first build (of three builds) of full OLPC laptops built, for "BTest". The BTest-1 build has started distribution: the BTest-1 Release Notes describes the state of this first round of machines (which is at least one build prior to typical external beta test). The focus for the developer program BTest machines will be software development on GUI related projects that need to understand the screen, the touch pad, and/or the camera in the system, along with wireless testing, which has been difficult to do due to the cumbersome nature of bare PC boards.

Machine are also being allocated to launch countries and do not come under this program, which is aimed at individual free and open-source developers or research organizations.

ATest Board Types

We've had approximately "ATest" 500 developer boards built, to jump start serious development in the free- and open-source software community and the initial deployment countries. Quantities of this generation of boards is limited as we do not have production test fixtures. Note that these are bare printed-circuit boards. At this time, we still have a limited number of boards available, and some more may become available as BTest systems replace many uses of ATest boards.

The hardware specification of these boards is set.

There are a number of ATest board types in the wild:

  • 30 Pre A-Test PCB, which have been built and distributed.
  • 20 A-Test PCB's, which have been built and distributed.
  • 485 A-Test PCB's, which have been built and are being distributed through Brightstar. These can be distinguished from the first 50 boards in that they have serial-number barcodes on them.

These boards lack DCON chips and instead come with the standard VGA connector you'd find on the back of a desktop or laptop computer. We expect that production boards may ship with pads for VGA connectors, but not the connector itself. Additionally, the Pre-A-Test boards have populated mini-pci connectors; on the A-Test boards, these mini-pci connectors have been left off; the pads are included and will probably be included on production boards.

The A-Test boards include a socketed ROM chip for BIOS development; this socket will not be on production boards. The sockets are empty; the BIOS is stored in the serial flash chip that is interfaced via the embedded controller. The process for updating the serial flash under Linux is not yet available and at the moment involves booting DOS and updating the flash chip using a utility from Quanta. Unless you are directly involved in BIOS development, you should stear clear of BIOS updates unless and until instructed by responsible people working on behalf of OLPC.

At this time, the hardware is all believed to work (having been tested), but not all drivers are working properly under Linux. The wireless driver is being completely revamped at the moment.

See: Notes on using the OLPC developer boards.

Setting Expectations

Expect to get a box with:

  1. one bare OLPC A-Test board, in a static protective bag, with static warning, with serial number both on the box and on the board.
  2. one power supply brick (U.S. plugs), 15-Watt capacity. Note that Sony power bricks should also work fine, and that if you can find the connector (the Sony appears compatibile) you can use many different DC voltages.
  3. RS-232 cable adapter to DE-9 male connector for serial console use and debugging
  4. a small plastic bag with standoffs for the board, along with a diagram showing where they should be inserted
  5. one pair of 802.11 antennae, which will need to be connected to the board before use.

Do not expect:

  1. Monitor or flat panel
  2. disk, DVD, CD or USB drives
  3. keyboard or mice
  4. powered USB hubs that may be needed for use with some peripherals
  5. USB ethernet adaptors
  6. other input devices

We expect you have or can acquire these locally.

Project Hosting

If your interest is primarily on doing some systems level or on applications level coding, then join one of the projects on our Hosting Wiki. We have much more flexibility, bandwidth and CPU available than alternatives like SourceForge, and your project won't be as lost among thousands of other projects unrelated to OLPC. If your project has aspects related to OLPC, but is primarily part of some other project (e.g. GTK+, X11), we're also happy to provide more limited OLPC related facilities, such as bug tracking and our wiki.

Hardware Schedule

In this first generation of boards, which we call A-Test boards, the hardware is fully functional except that video is VGA out, rather than using a flat panel with the DCON chip we're building, which won't be available for some months.

Packaged machines in production quality molded plastic were built in late November. Another build (BTest-2) is scheduled for mid January. The third BTest-3 build, in larger quantities, will be after that. This is the point at which experiments with children start to make any sense, as the software matures.

Goals

Our goals will vary as the hardware matures. For the A-Test boards right now, we need the most help on:

  • device drivers, and power management in the drivers: for us, every joule matters, and a simplistic "oh, we mostly have most of a chip turned off, maybe" isn't good enough. We want to know that every possible power savings has been realized, and that suspend/resume is rock solid.
  • fast suspend/resume: We may very well have to go beyond the current state of the art as discussed at the power management summit.
  • modal operation: if certain applications are full screen, the system should automatically suspend and resume whenver idle for more than a short period.
  • display driver: we must convert from an XAA to EXA driver for the X Window System.
  • variable speed display driving: (aka: mode change on the fly), again, to save power.
  • DCON support, when available. This may include transferring responsibility for screen update to the DCON, even while the processor is still on, in order to allow us to disable the Geode video drivers and save power.
  • fbdev driver for the machine: fbdev exists for the GX1 and LX, but we need an LX2 version. AMD has started work here. We'll need to finish this up, and also support the DCON chip.
  • input driver: we have a novel, dual mode pointing device, which needs support in the window system and applications. And besides the built in pointing device, we'd like to ensure that common USB HID input devices work well. This may be the point when conversion to evdev may make the most sense, if we can support common HID input device classes. After all, we lack any sort of a serial port, short of a USB to serial converter.
  • file system: for first shipment. Dave Woodhouse is improving on its existing performance and memory usage. Additionally, there is work underway at some large computer vendor for a third generation flash file system, though it is unlikely to be ready in time for initial shipment, we would like to be able to convert to it in a timely fashion, only possible if we have good first hand experience with it and it gets good testing.
  • wireless: we will be deploying mesh networking. Serious experimentation in this area is in order, to shake down the drivers and to gain experience in its behavior in differing conditions (e.g. rural areas with low noise characteristics; busy metropolitan areas). We understand that to do serious tests, more than a single board will be needed. Please be realistic in your expectations: two boards is not interesting; two hundred boards can't be provided.
  • compiler optimization: if you are a compiler wizard, we understand that the Geode lacks a specific back end code scheduler, which limits performance, particularly FP performance. We'd love to see work go on in this area which would help everyone.
  • codec optimization: we're sure there is room to be gained on performance here that may be Geode specific. Remember that CPU cycles and memory references (particularly memory references to main memory) translate to power consumed.
  • tickless operation: right now, there are patches out of tree that allows Linux to function without periodic tics; this patch needs to get to the point it can go mainline, both on our system and Linux in general.
  • power management desktop interaction: applications need to be better aware of their power usage and requirements, and communicate this better to the system.
  • The OOM (out of memory) killer is naive, to say the least.

We're sure you are brighter than we are and have seen what we're missing in the above list.

You can contribute in many areas which do not require hardware. For example:

  • memory usage: many applications and toolkits waste and/or leak memory. Fixing these will help everyone and most easily done on conventional systems.
  • performance optimization: fixing memory usage will usually result in faster code.
  • toolkit adaptation: the display's effective resolution will change from grayscale to color mode and back. Toolkits and applications need to be able to adapt, and themes that work well in both modes verified.
  • UI: most of the user interface work can be done today on conventional Linux desktops. But our system will also have an e-book mode, with dual 4-direction keys and enter. Key applications will need updating to work well in this environment (e.g. evince, web browser). Testing application's behavior under grayscale conditions and making whatever changes are needed would be helpful.
  • Applications: goes without saying. The "Sugar" environment under development can be run on conventional desktops.
  • IPv6 support, and service discovery, which are very important to us.
  • Security: SELinux may be a way to protect against Day 0 attacks; as a large ecosystem of similar machines, it is something worth seriously worrying about.

We will give preference for ATest hardware to proposals that require access to the OLPC hardware to make progress; BTest requests should either require mobile use of the systems or be focused on GUI and applications. At this time, we do not know exactly where the line will be drawn, so we are interested in seeing what everyone is interested in doing.

Qualifications

We're looking for people able and interested in helping in development. The qualifications needed depend strongly upon where you are interested in working: for example, people working on BIOS/boot paths should be seriously "friends of the electrons", and not scared of JTAG and similar kinds of debugging.

Most driver work takes normal driver debugging skills, though getting power management right can be more challenging than most driver development.

Window system development requires X experience, and so on.

Idle machines

If you no longer have time to contribute to the OLPC effort, please be so kind as to return your board for redistribution.

How to apply

Please send mail to the developer at laptop dot org email alias with the following information:

  1. Name
  2. Email address
  3. Employer (if any), University/College
  4. Shipping address and instructions
    1. name,
    2. address, (cannot be a post office box)
    3. city,
    4. postal code,
    5. country,
    6. telephone number, (yes, we really need this for the shipping companies)
    7. any special instructions
  5. Description of your plans for the machine(s)
  6. Quantity of machines desired
  7. Description of your experience, both with hardware and software

Presuming your request is approved, a mail message will be sent to you with shipping information, or a regret. Note that some requests may be more feasible and applicable later in the project, when we will have programs with beta test boards and/or fully packaged machines.