OLPCorps Dickinson Ghana: Difference between revisions
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| Courage K M Azumah |
| Courage K M Azumah |
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| Agbozume, Volta Region, Ghana |
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| Private Investigator, Businessman, Soccer Club Owner |
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| local contact, Elikplim Foundation |
| local contact, Elikplim Foundation |
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Agbozume, Volta Region, Ghana, Africa |
Agbozume, Volta Region, Ghana, Africa |
Revision as of 16:44, 27 March 2009
Team Members
Name | College | Year | Roles | Background |
---|---|---|---|---|
Jeremy Pesner | Dickinson College | 2009 | Project Manager, Game Designer, and Co-Software Engineer | Computer Science |
Jennifer Strater | Hamilton College | 2010 | Quality Control, Data Management, and Co-Software Engineer | Computer Science, Psychology |
Courage K M Azumah | Agbozume, Volta Region, Ghana | local contact, Elikplim Foundation
Agbozume, Volta Region, Ghana, Africa |
Who, What, When, Where?
This project will distribute 100 laptops to primary school children (6-12 year olds) in the Somey National School in the Volta Region of Ghana. Language should not be a barrier since English is the primary language for the school and throughout Ghana. The project should begin after orientation in Rwanda(if flight arrangements allow, the week before orientation will be used for set-up with the school and NGO in Ghana). The school has classes in June and July, allowing us to interact with the students directly in the classroom. There is a short break during the month of August when we will work with the NGO, Elikplim Foundation, to ensure the long-term success of this project. The staff of this organization will also be able to provide technical support. This town is equipped with power to supply the laptops and establishing an Internet connection should be a feasible task given the conditions and equipment.
<googlemap version="0.9" lat="6.0833" lon="1.0333" zoom="12"> 6.0833, 1.0333 Agbozume, Ghana </googlemap>
Our Goals
Educational gaming is shown to improve test scores and enhance learning (Schmidt and Vandewater, 2008). By engaging students in more active, intuitive fashions than traditional lecture methods, computer games are a way to enhance motivation in school aged children and adolescents. Significant improvements in learning have been observed for many different subjects when computer games were used to supplement classroom instruction such as languages (Purushotma, 2005) and geography (Tuzun, Yilmaz-Soylu, Karakus, Inal, and Kizilkaya, 2009).
Our group will craft educational games to supplement learning in the classroom. By working with teachers and administrators, we will develop games for any subject needed and the specific needs of these students. We can incorporate local customs, specific styles of learning, and age specific topics. Based on Mr. Pesner's experience in educational gaming and Ms. Strater's experience in psychology, we will work to develop games that increase learning in any subject matter desired. The children will be monitored for statistically significant progress and the games adapted if they do not meet the needs of the children and educators. We hope to provide enough (programmatic) education during our time in Ghana that the children will be empowered to create their own games after we leave. This project can be continued on a limited-basis during the school year with the support of the Elikplim Foundation and additional gaming assistance from Mr. Pesner and Ms. Strater. The transition period will make sure we can stay involved.
This opportunity for the children of the Somey National School is life changing. Like the expression goes, “Give a man a fish, you have fed him for today. Teach a man to fish, and you have fed him for a lifetime.” In the same way, we are giving these children the opportunity to grow and succeed. Technology, particularly with the use of the internet today, provides these children the opportunity to meet people all over the globe inspire them to succeed whether through furthering their education or founding an organization for changing the world. This project will facilitate their comfort with computers and lay the foundation for further study and use of technology.
- currently editing, feel free to comment, but I should be adding more soon. (3/25/2009)
Credentials
Jeremy Pesner - In addition to several years of programming experience, Mr. Pesner has led committees which have been charged with discussing and improving technology. His strong communication skills, wide knowledge of technology and its applications, and his experience with the XO laptop and published work in Educational Gaming (ACMSE '09) makes him well-positioned to lead this educational gaming project.
Jennifer Strater - As a recent computer science convert, Ms. Strater's experiences are mainly in psychology and research methods. In addition, she has spent a Spring Break volunteering/tutoring at an underprivileged Elementary School and works for an organization that teaches English as a second language. She also possesses a strong background in medicine that will be useful in rural areas where health care facilities are limited.
Local Organizations
Somey National School
Agbozume
Volta Region
Ghana
Elikplim Foundation[1]
Agbozume
Volta Region
Ghana
Budget
Transportation to JFK - $300 (from Syracuse, NY and Carlisle, PA)
Airfare for 2 from JFK to KGL to ACC and back to JFK -approx $6000
(travel between Kigali and Accra is expensive)
Travel within Ghana (to include trips to pick up equipment and travel to the airport) - $200
Lodging - $900 ($100/wk for 9 weeks)
Food - $400 (about $5/day)
Passports, Visas, and Immunizations (x2) - $600
Medical Preparedness Kit (advised for Travel to Ghana and includes first aid items for 3 months. Ms. Strater is certified in First Aid and First Responder) - $100
Other expenditures for the school (technical expenses incurred, use of materials, etc) - $300
Total: $8800
References
Purushotma, R. Commentary: You’re Not Studying, You’re Just... Language Learning & Technology. 9(1): 80-96. Jan 2005. Link to Article[2]
Schmidt, M.E., Vandewater, E.A. Media and Attention, Cognition, and School Achievement. The Future of Children. 18(1): 63-85. Spring 2008. Link to Article[3]
Tuzun, H., Yilmaz-soylu, M., Karakus, T., Inal, Y., Kizilkaya, G. The effects of computer games on primary school students’ achievement and motivation in geography learning. Computers and Education. 52: 68-77. 2009. Link to Article[4]