Projects/GreenThumb PH: Difference between revisions

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UPDATED PROJECT PROPOSAL


TITLE: The Development of the GreenThumb Activity
The Development of the GreenThumb Activity


Address:Department of Computer Science and Technology Visayas State University Visca, Baybay, Leyte, Philippines (063)-053-335-2120
Address:Department of Computer Science and Technology
<br/>Visayas State University Visca, Baybay, Leyte
<br/>Philippines
<br/>Phone:(063)-053-335-2120


Project Members:
==Project Members:==
Nadine Piol (Team Leader)
[mailto:deep.breathed.silence@gmail.com Nadine Piol (Team Leader)]
<br />E-mail: deep.breathed.silence@gmail.com
<br />Education: Bachelor of Science in Computer Science Student (on-going, Senior Level)
<br />Education: Bachelor of Science in Computer Science Student (on-going, Senior Level)
<br />Roles:
<br />Role/s:
*Software Engineer
<blockquote>
*Develop specifications for the software, implement game specifications, design user interface
Software Engineer

</blockquote>
[mailto:marilynplatero@gmail.com Marilyn Platero]
develop specifications for the software, implement game specifications, design user interface
<br /><br />
Marilyn Platero
<br />E-mail: marilynplatero@gmail.com
<br />Education: Bachelor of Science in Statistics
<br />Education: Bachelor of Science in Statistics
<br />Profession: Researh Assistant (ATI, VSU)
<br />Profession: Researh Assistant (ATI, VSU)
<br />Roles:
<br />Roles:
*Researcher
<blockquote>
*provide the various materials/resources needed for the development of the GreenThumb activity, implement game specifications
Researcher
</blockquote>
provide the various materials/resources needed for the development of the GreenThumb activity, implement game specifications
<br />
<br />

<br />
Bon Anthony Costillas
[mailto:shullato_shurao@yahoo.com Bon Anthony Costillas
<br />E-mail: shullato_shurao@yahoo.com
<br />Education: Bachelor of Science in Chemistry (on-going, Senior Level)
<br />Education: Bachelor of Science in Chemistry (on-going, Senior Level)
<br/>
<blockquote>
Game Consultant
*Game Consultant
*scrutinize game designs, design user interface, implement game specifications
</blockquote>
scrutinize game designs, design user interface, implement game specifications
<br />
<br />
<br />
<br />
Objectives:
1. To devise a game design incorporating mesh networking to achieve a mechanism for sharing of ideas, discussion and collaborative learning.
2. To design a system architecture for efficient use of memory in implementing simulation processes that shall be necessary in demonstrating fundamental genetic and biological concepts and to inculcate, within the child, the importance of the environment, how relationships and interactions between plants, animals and humans can change (harm or make better) the world.
3. To develop a simple, easy-to-use, adaptable and fail-soft User Interface encouraging creative exploration among its users.
<br /><br />
Plan of Action:
1. Test the mesh networking and other hardware capabilities of the XO laptops.
2. Consider mesh networking and other possible technical problems in the building and specifying game design/software specifications.
3. Formulate an algorithm efficient in memory usage and resulting to game design requirements.
4. Design a user-friendly interface.
5. Collect various data needed for game development.
6. Review game design and finalize specification.
7. Implement, test and debug.
timeline for the GreenThumb Project



==Objectives:==
Needs:
#To devise a game design incorporating mesh networking to achieve a mechanism for sharing of ideas, discussion and collaborative learning.
1. There is no activity that will open the eyes of the learners the value of the environment.
2. There is a lack of alternatives for teachers to demonstrate fundamental genetic/biological concepts (e.g. selection, dominance of traits). thus, it is to benefit the greater OLPC/Sugar community and to create an impact outside the OLPC/Sugar community as it can
#To design a system architecture for efficient use of memory in implementing simulation processes that shall be necessary in demonstrating fundamental genetic and biological concepts and to inculcate, within the child, the importance of the environment, how relationships and interactions between plants, animals and humans can change (harm or make better) the world.
#To develop a simple, easy-to-use, adaptable and fail-soft User Interface encouraging creative exploration among its users.


==Plan of Action:==
#Test the mesh networking and other hardware capabilities of the XO laptops.
#Consider mesh networking and other possible technical problems in the building and specifying game design/software specifications.
#Formulate an algorithm efficient in memory usage and resulting to game design requirements.
#Design a user-friendly interface.
#Collect various data needed for game development.
#Review game design and finalize specification.
#Implement, test and debug.


==Needs:==
#There is no activity that will open the eyes of the learners the value of the environment.
#There is a lack of alternatives for teachers to demonstrate fundamental genetic/biological concepts (e.g. selection, dominance of traits). thus, it is to benefit the greater OLPC/Sugar community and to create an impact outside the #OLPC/Sugar community as it can


Sharing Deliverables:
==Sharing Deliverables:==
Three (3) laptops will be needed for the testing of the capabilities and possible defects that may affect the software requirements of the project as it is necessary for us to know how we can develop such activity for the XO laptop that the simulating would not be enough to consider the effects such software to the hardware in question. This will allow us to further consider the application of the mesh networking concept to the game design specifications and for the implementations of this project. This number will also aid us in program testing and debugging. Thus, in this context, any XO machine working properly is highly appreciated.
*Three (3) laptops will be needed for the testing of the capabilities and possible defects that may affect the software requirements of the project as it is necessary for us to know how we can develop such activity for the XO laptop that the simulating would not be enough to consider the effects such software to the hardware in question.
*This will allow us to further consider the application of the mesh networking concept to the game design specifications and for the implementations of this project.
All developments and updates regarding the GreenThumb project will be published in [http://xoleaf.wordpress.com]. This wiki project page will be edited monthly or whenever it is appropriate. An email regarding the on-going progress of the project will be sent to the contributors@laptop.org at least weekly.
*This number will also aid us in program testing and debugging. Thus, in this context, any XO machine working properly is highly appreciated.
The resulting software, aside from being downloadable directly from this site will be added as a Sugar activity to facilitate its distribution to learners everywhere. But if in case the project stalls or in the case where the laptops will no longer be needed, they will be handed to a local OLPC group or other interested contributors.
*All developments and updates regarding the GreenThumb project will be published in the [http://xoleaf.wordpress.com GreenThumb blogsite].
*This wiki project page will be edited monthly or whenever it is appropriate.
*An email regarding the on-going progress of the project will be sent to the contributors At laptop dot org at least weekly.
*The resulting software, aside from being downloadable directly from this site will be added as a Sugar activity to facilitate its distribution to learners everywhere. But if in case the project stalls or in the case where the laptops will no longer be needed, they will be handed to a local OLPC group or other interested contributors.


Timeline:
Timeline:
*Milestone 1
Month 1: Data Collecting/Gathering and Consultation (Milestone1)
**Month 1: Data Collecting/Gathering and Consultation (Milestone1)
Month 1 and 2: (After Milestone1) Game Design Specification (Milestone2)
Month 1 to 3: System Architecture Design
**Month 1 and 2: (After Milestone1)
*Milestone 2
Month 3: (After Milestone2) Game Design Review and Finalization
**Game Design Specification
Month 4 to 7: Game Design Implementation
Month 6 to 9: Testing and Debugging
**Month 1 to 3:
***System Architecture Design
Month 10: Software Evaluation
**Month 3: (After Milestone2)
*Milestone 3
**Game Design Review and Finalization
**Month 4 to 7: Game Design Implementation
**Month 6 to 9: Testing and Debugging
**Month 10: Software Evaluation
<br />
<br />
Leader: Nadine Piol Email: deep.breathed.silence@gmail.com +639219623528

Revision as of 19:04, 29 July 2009

The Development of the GreenThumb Activity

Address:Department of Computer Science and Technology
Visayas State University Visca, Baybay, Leyte
Philippines
Phone:(063)-053-335-2120

Project Members:

Nadine Piol (Team Leader)
Education: Bachelor of Science in Computer Science Student (on-going, Senior Level)
Role/s:

  • Software Engineer
  • Develop specifications for the software, implement game specifications, design user interface

Marilyn Platero
Education: Bachelor of Science in Statistics
Profession: Researh Assistant (ATI, VSU)
Roles:

  • Researcher
  • provide the various materials/resources needed for the development of the GreenThumb activity, implement game specifications


[mailto:shullato_shurao@yahoo.com Bon Anthony Costillas
Education: Bachelor of Science in Chemistry (on-going, Senior Level)

  • Game Consultant
  • scrutinize game designs, design user interface, implement game specifications



Objectives:

  1. To devise a game design incorporating mesh networking to achieve a mechanism for sharing of ideas, discussion and collaborative learning.
  2. To design a system architecture for efficient use of memory in implementing simulation processes that shall be necessary in demonstrating fundamental genetic and biological concepts and to inculcate, within the child, the importance of the environment, how relationships and interactions between plants, animals and humans can change (harm or make better) the world.
  3. To develop a simple, easy-to-use, adaptable and fail-soft User Interface encouraging creative exploration among its users.

Plan of Action:

  1. Test the mesh networking and other hardware capabilities of the XO laptops.
  2. Consider mesh networking and other possible technical problems in the building and specifying game design/software specifications.
  3. Formulate an algorithm efficient in memory usage and resulting to game design requirements.
  4. Design a user-friendly interface.
  5. Collect various data needed for game development.
  6. Review game design and finalize specification.
  7. Implement, test and debug.

Needs:

  1. There is no activity that will open the eyes of the learners the value of the environment.
  2. There is a lack of alternatives for teachers to demonstrate fundamental genetic/biological concepts (e.g. selection, dominance of traits). thus, it is to benefit the greater OLPC/Sugar community and to create an impact outside the #OLPC/Sugar community as it can

Sharing Deliverables:

  • Three (3) laptops will be needed for the testing of the capabilities and possible defects that may affect the software requirements of the project as it is necessary for us to know how we can develop such activity for the XO laptop that the simulating would not be enough to consider the effects such software to the hardware in question.
  • This will allow us to further consider the application of the mesh networking concept to the game design specifications and for the implementations of this project.
  • This number will also aid us in program testing and debugging. Thus, in this context, any XO machine working properly is highly appreciated.
  • All developments and updates regarding the GreenThumb project will be published in the GreenThumb blogsite.
  • This wiki project page will be edited monthly or whenever it is appropriate.
  • An email regarding the on-going progress of the project will be sent to the contributors At laptop dot org at least weekly.
  • The resulting software, aside from being downloadable directly from this site will be added as a Sugar activity to facilitate its distribution to learners everywhere. But if in case the project stalls or in the case where the laptops will no longer be needed, they will be handed to a local OLPC group or other interested contributors.

Timeline:

  • Milestone 1
    • Month 1: Data Collecting/Gathering and Consultation (Milestone1)
    • Month 1 and 2: (After Milestone1)
  • Milestone 2
    • Game Design Specification
    • Month 1 to 3:
      • System Architecture Design
    • Month 3: (After Milestone2)
  • Milestone 3
    • Game Design Review and Finalization
    • Month 4 to 7: Game Design Implementation
    • Month 6 to 9: Testing and Debugging
    • Month 10: Software Evaluation