Game development: Difference between revisions

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=== PSP ===
=== PSP ===

Released by Sony in America in march in 2005 and in september 2005 in Europe and Australasia. The PSP has a large screen and the is a directional pad, analog stick and the playstation face buttons. There are all so two shoulder buttons and interface control buttons ( start, select and volume control ) .

There are also peripherals to add different inputs to the PSP
* a microphone
* a camera
* a gps unit


== See Also ==
== See Also ==

Revision as of 20:51, 26 January 2007

Some notes on game development for various portable platforms. Quotes below from Wikipedia unless otherwise noted.

Palm OS

  • Interface: touchscreen
  • Development tools include "CASL, AppForge Crossfire (which uses C#) and Handheld Basic or HB++ (which uses Visual Basic)... A Java Run time Environment is also available for the Palm OS platform, however it isn't shipped as standard on non-Treo[s]" and Plua, which requires an additional runtime to be installed.
    • Garnet, Cobalt
    "Palm OS Garnet applications are primarily coded in C/C++. There's an open source compiler tool chain prc-tools, based on an old gcc. PRC-Tools lacks several of CodeWarrior's features... a version is included in the Palm OS Developer Suite (PODS). OnBoardC is a C compiler that runs on the Palm itself." Wikipedia 1
    "Palm OS Cobalt applications are coded in a variation of gcc, but the compilers have fewer limitations."

PPC platforms

Treo

Interface: keyboard, touchscreen, arrow key/wheel

GBA

PSP

Released by Sony in America in march in 2005 and in september 2005 in Europe and Australasia. The PSP has a large screen and the is a directional pad, analog stick and the playstation face buttons. There are all so two shoulder buttons and interface control buttons ( start, select and volume control ) .

There are also peripherals to add different inputs to the PSP

* a microphone
* a camera
* a gps unit

See Also