OLPCities/Dynamic write: Difference between revisions

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[[Image:Tut9-1.jpg |left]]
[[Image:Tut9-1.jpg |left]]








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At the "normal" web page we are using many Classes of of the DOM (Document Object Model) like:
At the "normal" web page we are using many Classes of of the DOM (Document Object Model) like:


*[[Document]]
*[[OLPCities/Document|Document]]
*[[Form]]
*[[OLPCities/Form|Form]]
*[[TextBox]]
*[[OLPCities/TextBox|TextBox]]


And we will use some Classes of the generic JavaScript library:
And we will use some Classes of the generic JavaScript library:


*[[Date]] and
*[[OLPCities/Date|Date]] and
*[[Document]]
*[[OLPCities/Document|Document]]


where we have how to use a cookie at a "normal" webpage (that can be created at the Lot).
where we have how to use a cookie at a "normal" webpage (that can be created at the Lot).



At the Lot we are using the new Classes:
At the Lot we are using the new Classes:


*[[Interface]]
*[[OLPCities/Interface|Interface]]
*[[Label]]
*[[OLPCities/Label|Label]]


Take a little look at the "references" of these Classes.
Take a little look at the "references" of these Classes.















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<center>PREVIOUS LESSON: [[Mouse over and click]]...........TOC :[[OLPCities Tutorials]]..........NEXT LESSON : [[Accessing Database]]</center>
<center>PREVIOUS LESSON: [[OLPCities/Mouse over and click|Mouse over and click]]...........TOC :[[OLPCities/Tutorials|Tutorials]]..........NEXT LESSON : [[OLPCities/Accessing Database|Accessing Database]]</center>



Revision as of 23:18, 13 February 2007

We can write over an Sprite (can be the figure of a panel, by example) dynamicaly. To understand better this look the figure (made using the OLPC station emulator under Windows) of the exercice we will do here:

Tut9-1.jpg


At the Lot we have a plaque, a panel. Using the Link you go to a "normal" web page where you can type your name. Returning to the Lot, your name will be at the panel.

This kind of resource (we are using the Class Interface) has many uses. You can create dynamic dialogs, you can contact databases at the server (using CGI, ASP, Java Servlets or PHP ) for "researchs of opinion", "elections" (like we did at the protopype to simulate the election for president of Brazil) etc. etc.

To pass the data typed at the web page to the Lot we use a cookie that we "write" at the "normal" page and "read" at the Lot.

At the "normal" web page we are using many Classes of of the DOM (Document Object Model) like:

And we will use some Classes of the generic JavaScript library:

where we have how to use a cookie at a "normal" webpage (that can be created at the Lot).

At the Lot we are using the new Classes:

Take a little look at the "references" of these Classes.


At the exercice we have two web pages. Look the code of the Lot:

<html>
<head>
<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_core.js"></script>
<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_sprites.js"></script>
<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_keyboard.js"></script>
<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_mouse.js"></script>
<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_interface.js"></script>
<script language="Javascript">

  
Gl_preloader("avat1.gif");
Gl_preloader("floorW03G0.gif");
Gl_preloader("painel.gif"); 
Gl_preloader("linkD.gif"); 
Gl_preloader("linkS.gif"); 

function init(){

 Sp_linuxcompatible=true;
 mymouse=Ms_initmouse(); //You need this to use mouse-over and click

  
 entryt = new Gl_cookie("entt");
 dd1 = new Gl_cookie("dynamic1"); 
 if(dd1.value==null)dd1.setvalue("not available now.");

 upkey=Kb_trapkey("UP");				 
 downkey=Kb_trapkey("DOWN");			  
 rightkey=Kb_trapkey("RIGHT");	
 leftkey=Kb_trapkey("LEFT");

 av=new Sp_Sprite();	 
 av.setImage("avat1.gif",32,32,4,2);  
 av.setXlimits(0,610); 
 av.setYlimits(90,385);

 if(entryt.value=="E"){	 
  av.moveTo( 550,150);	 
  av.setFrame(0);	
  entryt.setvalue("G");
 }
  else if(entryt.value=="W"){	 
   av.moveTo(125,150);	 
   av.setFrame(1);
   entryt.setvalue("G");
 }
  else if(entryt.value=="dd1"){	 
   av.moveTo( 290,295);	 
   av.setFrame(2);
   entryt.setvalue("G");
   }
 else{ //can be null
  av.moveTo( 435,105);	 
  av.setFrame(3);
  entryt.setvalue("G");	
 }

  av.setFrameByDirection(90,90,1,180,180,3,270,270,0,0,0,2);
  av.setAnimation(0);
  av.setZ(10);
  av.collides=true;
  av.useHitEvents(true);
  av.setAnimationSpeed(3);
  av.switchOn(); 

  floor=new Sp_Sprite();			 
  floor.setImage("floorW03G0.gif",614,390,1,1); 
  floor.setXlimits( 0,614);	 
  floor.setYlimits( 0,390);
  floor.setFrame(0);	 
  floor.moveTo(0 , 0 );				 
  floor.setZ(5);  
  floor.switchOn();	

  pn=new Sp_Sprite(); 
  pn.setImage("painel.gif",308,238,1,1); 
  pn.setXlimits( 0,614);	 
  pn.setYlimits( 0,390);
  pn.setFrame(0); 
  pn.makeHard();
  pn.moveTo(60 , 35 );		 
  pn.setZ(12);  
  pn.switchOn();


  linkD=new Sp_Sprite(); 
  linkD.setImage("linkD.gif",20,28,1,1); 
  linkD.setXlimits( 0,614);	 
  linkD.setYlimits( 0,390);
  linkD.setFrame(0); 
  linkD.moveTo(290,280 );		 
  linkD.setZ(6);  
  linkD.switchOn();

  linkS=new Sp_Sprite(); 
  linkS.setImage("linkS.gif",20,13,1,1); 
  linkS.setXlimits( 0,614);	 
  linkS.setYlimits( 0,390);
  linkS.setFrame(0); 
  linkS.makeHard();
  linkS.moveTo(290,280 );		 
  linkS.setZ(0);  
  linkS.switchOn();





  interface1=new In_Interface(270,160,'http://www.dmu.com/olpc');
  myLabel =new In_Label(5, 5,270,260,"=EXERCICE OF THE TUTORIAL=",'center','#CC00CC',3,'Arial','pink','pink');
  interface1.add(myLabel); 
  myLabel1=new In_Label(5,45,270,260,"Your name is: "+ 

dd1.value,'center','#CC00CC',3,'Arial','pink','pink');
  interface1.add(myLabel1);
  myLabel2=new In_Label(5,65,270,260,"Use the link for data 

entry",'center','#CC00CC',3,'Arial','pink','pink');
  interface1.add(myLabel2); 
  interface1.moveTo(77,55);	 
  interface1.setBgColor('pink'); 
  interface1.setZ(20);
  interface1.show(); 

  Gl_hook("timestep()");	// hook our function to change directions 

into the gamelib
  Gl_start();	 
}

 

function timestep(){
    av.setSpeed(0); 
    av.setAnimationRepeat(0);
   if(rightkey.pressed){
     av.setDir(1,0);
     av.setAnimationRepeat(-1);
     av.setSpeed(2);
   }
   else if(leftkey.pressed){
    av.setDir(-1,0);
    av.setAnimationRepeat(-1);
    av.setSpeed(2);
   }
   else if(downkey.pressed){
    av.setDir(0,1);
    av.setAnimationRepeat(-1);
    av.setSpeed(2);
   }
   else if(upkey.pressed){
    av.setDir(0,-1);
    av.setAnimationRepeat(-1);
    av.setSpeed(2);
   }

   if(av.hasHit(linkS)){
    entryt.setvalue("dd1");
    linkD.switchOff(); 
    window.location="tut9e.html";
   }
   
   
 }//timestep
 
 
</script>
</head>

<title>TUTCITY  </title>
<body  bgcolor="black"  onload="init()" >
</html>

And the code of the "normal" web page is:

<html>
<title>LINK FROM TUT</title>
 
<p>This is  a test for dynamic write. The data typed here will go to the panel at OLPCity.

<form  name=form1>
 <br>
<input type = text name=tb1>
<br><br>
<input type = button  value="SEND" onClick="WriteCookie()">

<p>If you like to go back to the Lot without type and click the button, click the icon:

<p><a href="tut9.html"><img src="linkback.gif"></a></center>
<script language="Javascript">
function WriteCookie(){
then = new Date();
then.setTime(then.getTime() + 60*60*1000) //cookie available one hour
document.cookie = "dynamic1="+document.form1.tb1.value+";expires="+then.toGMTString(); 
window.location="tut9.html";
} 
</script>
</html>

At the demo, go to the linked page and type your name. http://www.dmu.com/olpctut/tut9.html.



PREVIOUS LESSON: Mouse over and click...........TOC :Tutorials..........NEXT LESSON : Accessing Database