Learning stories: Difference between revisions
(Some personal project history and pointers) |
No edit summary |
||
Line 7: | Line 7: | ||
== towards real research by learners == |
== towards real research by learners == |
||
I was teaching computer science in UK in the early eighties when coursework projects were first introduced. It seemed natural that each learner should do a unique project. First ventures with an early WIMP system worked excitingly well with projects from truly outstanding to laboured, with much inter-student interaction, but national rollout of coursework across the sciences and maths brought one project per school (all in a school do the same project, often over two years. Ugh.) as the norm. In my last years of teaching, by now Physics, I tried to get every pupil to handle six to |
I was teaching computer science in UK in the early eighties when coursework projects were first introduced. It seemed natural that each learner should do a unique project. First ventures with an early WIMP system worked excitingly well with projects from truly outstanding to laboured, with much inter-student interaction, but national rollout of coursework across the sciences and maths brought one project per school (all in a school do the same project, often over two years. Ugh.) as the norm. In my last years of teaching, by now Physics, I tried to get every pupil to handle six to twelve unique projects each. The highest flier did over twelve in the two years, taking only two normal school days to complete each. Inspirational at a time when science coursework nationally had become a weak, disliked, and problem area. I note that London Gifted and Talented www.londongt.org has this year launched a scheme for unique projects, which seems to address the issues positively and with outreach. Hence the unsolicited plug. |
||
: started by [[Bruce, age 63]] |
: started by [[Bruce, age 63]] |
||
== reading and writing == |
== reading and writing == |
Revision as of 01:49, 22 April 2007
Please add your favorite stories about learning here.
towards real research by learners
I was teaching computer science in UK in the early eighties when coursework projects were first introduced. It seemed natural that each learner should do a unique project. First ventures with an early WIMP system worked excitingly well with projects from truly outstanding to laboured, with much inter-student interaction, but national rollout of coursework across the sciences and maths brought one project per school (all in a school do the same project, often over two years. Ugh.) as the norm. In my last years of teaching, by now Physics, I tried to get every pupil to handle six to twelve unique projects each. The highest flier did over twelve in the two years, taking only two normal school days to complete each. Inspirational at a time when science coursework nationally had become a weak, disliked, and problem area. I note that London Gifted and Talented www.londongt.org has this year launched a scheme for unique projects, which seems to address the issues positively and with outreach. Hence the unsolicited plug.
- started by Bruce, age 63
reading and writing
Just a simple but amazing application of the laptop as a reading and writing tool. My 2 year old Peter loves his abc books and has extended this love to the computer. Using Google images he types in a word presses "return" and gets to see a picture of what he wrote. At 2.5 years old he goes through the entire alphabet, "apple" to "zebra" and uses the computer with a proficiency that he has learned from trial and error.
- Started by Lin Shon Wan
programming, age 5
I learnt to program a computer at a very young age (around 5 or 6). Like many programmers my age, I first learnt to program in BASIC on a c64. Unlike many programmers who learnt to program at a young age, my family was poor. We received the c64 as a christmas present on Dec 28, as we had to wait until the post-christmas sales for it to drop to a price my parents could afford. Every birthday or christmas, my two brothers and I would receive presents in the form of software (mostly games) to capitalize on the investment in a computer that my parents had made. I remember spending long days during school holidays entering lines and lines of BASIC and machine code from magazines, just to make it play a tune or display some poorly drawn graphics. Through reading other people's programs I learnt to write my own, and shortly after learnt assembler, Pascal, C and many other computer languages.
I always thought that small computers, which even poor families could afford, would be available to help children learn, but around the end of the 80's, this phenomona died and it wasn't until the late 90's, with the arrival of the internet, that the concept of a family computer caught on again. Perhaps the OLPC project can do for someone in the third world what the c64 did for me.. but maybe, just maybe, it can do so much more.
An idea for school stories
such as Esperanza School
- Think about integrating computers into a curriculum at all stages. What does this mean for each teacher and class?
- Have students and teachers spend a week thinking about all the projects and experiments they have done over the past year; and describe them for others students of a similar age elsewhere around the world