Spray Play: Difference between revisions
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Currently, the X is a PNG with fixed colors, and the O is just a colored circle. |
Currently, the X is a PNG with fixed colors, and the O is just a colored circle. |
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=== Objects === |
=== Shootable Objects === |
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Objects are not yet implemented, but will be regular and irregular polygons on the playing field. |
Objects are not yet implemented, but will be regular and irregular polygons on the playing field. |
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Revision as of 15:44, 9 June 2007
Spray Play is a Crossfire-like game in which players shoot objects in the middle of the playing area with small pellets to push it into their opponent's side.
Graphics
Character
Spray Play will use the XO character design (X below an O) as the game's shooter. The X is a rotate-able gameplay element, and the O is a shootable entity. The X will be the user icon from Sugar, and the O will be a colored circle within a circle (using Sugar's user icon colors).
<lincolnquirk> bjordan, you should be able to use the sugar API directly, and there's probably a method for getting the colors
<kentquirk> bjordan: it's in /home/olpc/.sugar/default/config
Currently, the X is a PNG with fixed colors, and the O is just a colored circle.
Shootable Objects
Objects are not yet implemented, but will be regular and irregular polygons on the playing field.
Playing Field
The playing field is a PNG image representing a rounded-edge rectangle. It is metal-themed and has grass around the outside.
TO DO, i.e., Additions to this image that would be nice:
- Dimensions
- Geometry dimensions of gray field area for simulation purposes
- Crowd
- Bleachers in corners?
- Heads lining the walls, leaning onto play field