Reconfigurable gaming input device: Difference between revisions

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(New page: ===Idea=== The reconfigurable gaming input device would be shipped in kit form, with instructions on how to assemble the device from components. It would most likely be made of a microcon...)
 
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===Idea===
===Idea===
The reconfigurable gaming input device would be shipped in kit form, with instructions on how to assemble the device from components. It would most likely be made of a microcontroller (ie PIC) with a USB interface. The microcontroller would support multiple modes of input. The directions would show different ways to configure the buttons/potentiometers to create a game pad, joystick, or other input device.
The reconfigurable gaming input device would be shipped in kit form, with instructions on how to assemble the device from components. It would most likely be made of a microcontroller (ie PIC or AVR) with a USB interface. The microcontroller would support multiple modes of input. The directions would show different ways to configure the buttons/potentiometers to create a game pad, joystick, or other input device.


The physical hardware might consist of household objects. So a stick of wood could become part of a joystick. A book with buttons attached could be the makings of a gamepad.
The physical hardware might consist of household objects. So a stick of wood could become part of a joystick. A book with buttons attached could be the makings of a gamepad.

Revision as of 06:52, 23 July 2007

Idea

The reconfigurable gaming input device would be shipped in kit form, with instructions on how to assemble the device from components. It would most likely be made of a microcontroller (ie PIC or AVR) with a USB interface. The microcontroller would support multiple modes of input. The directions would show different ways to configure the buttons/potentiometers to create a game pad, joystick, or other input device.

The physical hardware might consist of household objects. So a stick of wood could become part of a joystick. A book with buttons attached could be the makings of a gamepad.

The idea is to give the user as much flexibility in the creation of the gaming device as possible, while keeping the cost minimal.