Bityi (translating code editor)/design: Difference between revisions
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EUREKA!!!!!!!!!!!!!! |
==EUREKA!!!!!!!!!!!!!!== |
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forget the entire point 3. The simplifying assumption is exactly the reverse: |
forget the entire point 3. The simplifying assumption is exactly the reverse: |
Revision as of 17:09, 9 August 2007
I'm going to use this space for my own notes on how to do this. I am currently operating under the following assumptions, though any one of these may change:
- This is desirable.
- All problems are solvable (Though things like ReST comments will wait til last).
- It should be done in OLPC / Sugar first, then ported. This means doing it in python. It also means that good design is important, the code should avoid touching Sugar unless it has to.
- For shorthand, I'm assuming Spanish and Python in my examples.
OK. So. Looking for projects that already have python-based lexers for many languages, I come across pygment. Most of its lexers are one-pass - crucial for a real-time system. I think that this can be used.
One funny case I think of: say you add a quote that suddenly makes the rest of the file into a string literal. Two behaviours are possible: preserving the localized string (user sees nothing but a color change, but entire source code from there on out is invisibly rewritten in Spanish) or preserving the underlying python (user sees that suddenly everything turns string-colored and all the keywords change to English). The latter behaviour is far easier to accomplish and seems to me "better" (among other things, it makes an easily "discoverable" quick-and-dirty way to see the English source) but there would be problems if someone "forgot to put the quotes in" until too late (random bits of their UI strings could get quasi-translated into English).
Similar issues for anything that, by changing context, changes meaning of code that follows. Significantly, commenting out an existing section or line fragment - but, depending on the language involved, there could be other examples. Obviously, the answer for comments is different - you want the text to remain unchanged onscreen, though you may want to continue to run the translation as if it were real code in some cases.
If you turned off translation and just used the Spanish text for comments, that would give a workaround for the "I don't want my string to change" problem. Another workaround would be cut/paste.
Another issue this raises: for a lexer with state and without a uniform definition of token boundaries, reverse translation is hard in the general case. In practice, this problem is much easier - you have all the lexer state info from the actual Python, and most languages (Brainf*ck aside) have a single definition of tokens, so you just backtranslate one token at a time, using state if necessary.
But you need a generalized backtranslation algorithm for typing, pasting, and possibly for uncommenting. I think you could just assume that the tokens are decent and that all hard keywords show up literally in the regex's, and do a search-and-replace on the lexers. Debug the ones that barf offline, people won't be making lexers on the fly.
harder than I thought
simple case: lexer is grabbing one token at a time. Definition of token is stateless. Meaning of token may be stateful. solution: a backtranslate dictionary for each state. for each token, backtranslate than lex, that gives you state for next token. advantages: no need to touch the lexer dis: dictionaries need to be defined for states which were intended as lexer internals.
relax that: actually, definition of token needn't be stateless. dis: you must hand-define tokens for each state, losing much of the advantage of having predefined lexers. That, or make a program that is smarter about regex's than I care to think.
grrr... OK, what happens if you just throw syntax to the wind, and translate statelessly all alphanum "words"?
Possible problems: -a language with two uses of the same keyword with different meanings - not likely outside brainf*ck. -a program with ditto - actually a minor issue, and this would encourage fixing it. -you still need at least 3 concepts - program text, string literals, and comments. Ideally there would be some way to distinguish commented-out code from other comments - ReST?
All you really need is a way to tell when to start / stop translation. The editor needs to be aware of whether the cursor is in a translation or a no-translation zone in order to translate-as-typing happens.
keystroke handler:
formerCursorPos = cursorPos retranslate token behind cursor, if any cursorPos = curLexerPos = GetCursorPos() while (lexerState[curLexerPos] != formerLexerState[adjustForNewChars(curLexerPos)]): lexOneStep() redisplayUpTo(curLexerPos)
behaviour:
quotes cause visible backtranslation. Workaround, cut and paste, or menu option "put selection in quotes".
- Possible solution: Whenever the total number of quotes in a document is odd (ie. a string has been started but not ended), then all translation will be paused until the issue is resolved (until another quote is inserted). Paused means nothing new will be translated, and nothing old will be untranslated. There are still ways to "confuse" this, (eg. 2 missing quotes in a widely seperated bit of the program) but they'll be much less common. Hello1024 18:53, 30 July 2007 (EDT)
Comments in Python source code read as dumbly backtranslated. No wait - if you use some ReST convention to distinguish source from non-source in comments, the experience is, type "//" and everything flickers to English, then type "::" and it flickers back to what it was. With, as above, two menu options for "comment out (source code)" and "comment out (Spanish)".
- Suggestion: You seem to be considering translation as an "on the fly" thing on every keystroke. This seems very cpu intensive, and therefore power consuming. Since writing a program is basicly a text editor, which is one of the simplist programs around, it shouldn't use much power. If on every keystroke the entire program is going to be parsed and every keyword looked up in a dictionary, it's not going to be power efficient. How about using translation on file open and save only? (save includes "run") That solves a lot of the issues you're considering above, and would make implementation a lot easier. Translation could even be implemented as a command line tool for testing - eg. "pyconv input.py lang=ES >output.py" Hello1024 19:00, 30 July 2007 (EDT)
You're absolutely right, that is the obvious general solution. Include menu items for commenting/uncommenting/quoting/unquoting with translation of sections of the open file, but never translate the open file on keystrokes, just for save/run.
Another tar-baby
The problem: included files have their own preferred languages and multilanguage translation dicts. You want to be intelligent about using those dicts in the open file. This is actually quite hard. I knew that, but I actually didn't realize quite how hard until I was hip-deep in code. (By the way: before I started coding this mess, I actually got a simple version working which does english-spanish keywords in IDLE. Didn't fix the syntax coloring, or allow turning it on/off, or do any tooltips, but each of those should be pretty easy. Hooray!!)
Before I start explaining all the subproblems, I'm wondering if there's a way to avoid the issue, or at least radically simplify it, by changing the use model, as above?
- No multiple levels of inheritance. Each file exports a dict only for the identifiers it creates, not for the identifiers it imports. Disadvantages: loss of abstract generality of the solution but no concrete problems I can think of. OK: done.
- No "public" and "private" keywords, a module exports the entire translation dict that it has (except as above). Advantages: no need for funky AI to figure out what identifiers are used by importers, simplifies dictionary creation because it encourages translators to ONLY translate public classes/methods/input variables. Disadvantages: overzealous exportation could lead to more "clashes" (though this is also good, see below.) A module is externally usable in English or 3rd languages, but it is hard to read or edit as its internals are still in the original language. (this is also good, consider that a "preferred *English" module should not be edited by a *Spanish editor who would add new internal variables with *Spanish names without creating translations for them) So: no module could have mutually-unintelligible coder communities internally, although externally (ie, "import module) it could still work. Y'know, that's really true anyway, how can coders collaborate on the same piece of code if they can't even talk to each other? At that point, the variable names might as well all be just "x" and "y" anyway. OK: done.
- Do all dictionary changes in the current file's dictionary. Advantages: much easier to code. Disadvantages: let's see...
- underlying file has complete translation for public stuff from English to Spanish: no problem, this is correct behavior
- underlying file has incomplete translation and is in English:
- translation is not an error: gets the right behavior for current file, but other importers of underlying file must duplicate the work (two steps of work: (1) recognizing that the keyword being translated is from underlying file, if it (A) is not or (B) is already marked as such in underlying file's dictionary, possibly because an Arabic translation exists; and (2) putting the translation into underlying file. 2 and 1B are relatively simple programatically, 1A could be manually assisted, so this is not so so hard to do "right". Since 1A is really the whole point of dynamically adding translations, it is not beyond the pale to ask for manual help.)
- translation is an error: that is, you're associating a Spanish word with an English word which, unbeknownst to you, is already in the imported file. The simplest cases of this could be handled by careful use of namespaces (a warning for "from EnglishFile import *"), but methods of class instances could be in error. I don't actually see how to catch this error even if you wanted to without MASSIVE effort, and even then, at runtime. So, just tell people how to be careful when translating method names.
- underlying file has incomplete translation and is in Spanish:
- Translation belongs in underlying file: leads to ERROR ERROR ERROR.
- Translation does not belong in underlying file: hides an ERROR ERROR ERROR (programmer improperly reusing an identifier) that should be flagged.
EUREKA!!!!!!!!!!!!!!
forget the entire point 3. The simplifying assumption is exactly the reverse:
- NO dynamic changes to the dictionary are allowed for the current file, ALL dynamic changes are applied to manually-chosen imported files, these files MUST prefer the non-UI-preferred language.
- If UI-preferred language is Spanish, case 1B above pushes the underlying file in question to the top of the line. All is beautiful and pretty easy.
- If the UI-preferred language is English, this involves going in and changing the .py files in question. That could break them for:
- Spanish files which import them - the interpreter could actually catch and fix this error. If not, the editor could be smart enough to automatically fix them next time you touched them.
- English files which import them - if an English file imports a Spanish file with incomplete translation, it could use an "untranslated Spanish" directive. This would be a rare case anyway. This would get the above behaviour (allow editor or interpreter to fix the problem).
.......
1... With good coding style, synonyms (even across files) are synonyms, so "clashes" are good. Disadvantages: poor coding style could lead to extra "clashes" on ambiguous abbreviations. This would lead to confusing code on one side (this is a problem anyway, but