Sugar demo 2: Difference between revisions

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== Features ==
== Features ==


* Should we bring back the 'local' chat? (not sure, it's sort of strange in the new framework)
* Should we bring back the 'local' chat? (not sure, it's sort of strange in the new UI framework)
* One to one chat (do we need this for the demo? Not sure how to integrate it well in the framework)
* One to one chat (do we need this for the demo? Not sure how to integrate it well in the new UI framework)
* Invites
* Invites
* Do we need a button to enable sketching mode or we keep it as an 'hardware' thing (ctrl+s activates it right now)


== Implement the visual design ==
== Implement the visual design ==

Revision as of 21:08, 19 June 2006

Features

  • Should we bring back the 'local' chat? (not sure, it's sort of strange in the new UI framework)
  • One to one chat (do we need this for the demo? Not sure how to integrate it well in the new UI framework)
  • Invites
  • Do we need a button to enable sketching mode or we keep it as an 'hardware' thing (ctrl+s activates it right now)

Implement the visual design

  • Scrollbars theming
  • Chat toolbar layout
  • Tabs theming
  • Window gradients performance (very slow with sliding)
  • Fix button !normal states

Icons

  • Text editing icons (text bigger, text smaller, bold, italic, underlined, smile)
  • Tab closing icon
  • Sharing icons (invite, invite everyone)
  • Olpc logo

Make it work well on the OLPC

  • Cursors not fully working on the olpc -- Marco
  • Add librsvg to the images -- Marco

Bugfixes

  • Fix group chat
  • Fix issues when trying to share an already shared page -- Marco
  • Chat should not fail if there is no network -- Dan
  • Fix the races with tab focus (See the checks has_activity checks. These avoid lockups but still they make focus state inconsistent) -- Marco
  • Assertion when clicking send on a just opened sugar with no text
  • Chat drawing area is bigger then what can fit inside the chat view with the current layout (probably put the nick under the icon and show that in the drawing area too)

Done

  • Factor out the presence stuff to his own module
  • Add support for multiple p2p groups (so that each activity can use his own group)
  • Factor out the list of buddies from the chat and move it to the shell
  • Make it contextual to the current activity/group
  • Reuse the chat code (not the service) in the shell to show contextual chat
  • Figure out how to slide in chat/presence windows
  • Have a good look to diana mockups and to gtk theming stuff to figure out how to implement that
  • DBUS objects refactoring -- Dan
  • Separate chat from p2p by creating a presence service -- Dan
  • Modularize browser -- Marco
  • Modularize chat -- Marco
  • Cleanup activities interface (so we can write cool examples) -- Dan
  • Make it easier for an activity to send his output to the console, one call should be enough -- Marco
  • Only try to get Buddy Icons twice -- Dan
  • Make browser follow mode more solid -- Marco
  • Ensure pylint doesnt show errors -- Marco
  • Share button broken, probably by chat refactoring
  • Add drawing to one-to-one, probably same layout without the buddy list (what we can put in that area?)
  • UI love for the console -- Marco
  • Send button should also send text
  • Move to clearlooks on the olpc until we have our own theme -- Marco

Notes on the redesign/refactor of the presence service.