Peripherals/Game Controller: Difference between revisions

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[[category:peripherals]]
[[category:peripherals]]

The basic solution is to support common USB game controllers. A sugarized config program to remap game controller buttons would help.

The system could cheaply host an analog mushroom pad, similar to modern game systems. Such a pad would have a patterned ball backside sitting above the camera. The mushroom's ball bottomed stem would click into a socket that wraps from the camera down to hold into a usb socket. The usb connection would be about enough to physically secure it, and grab a little power to LED illuminate the control pad's backside image.
Of course, some terribly clever software driver would be needed to interpret the image without using up all the CPU.

Revision as of 04:16, 1 January 2008


The basic solution is to support common USB game controllers. A sugarized config program to remap game controller buttons would help.

The system could cheaply host an analog mushroom pad, similar to modern game systems. Such a pad would have a patterned ball backside sitting above the camera. The mushroom's ball bottomed stem would click into a socket that wraps from the camera down to hold into a usb socket. The usb connection would be about enough to physically secure it, and grab a little power to LED illuminate the control pad's backside image. Of course, some terribly clever software driver would be needed to interpret the image without using up all the CPU.