SDL: Difference between revisions
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From Wikipedia, the free encyclopedia |
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(The following paragraph is a direct copy from Wikipedia.) |
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Simple DirectMedia Layer (SDL) is a cross-platform, multimedia, free and open-source software library written in C that creates an abstraction over various platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems including Linux, Windows, Mac OS X, AmigaOS and its clone MorphOS. It manages video, events, digital audio, CD-ROM, sound, threads, shared object loading, networking and timers. |
Simple DirectMedia Layer (SDL) is a cross-platform, multimedia, free and open-source software library written in C that creates an abstraction over various platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems including Linux, Windows, Mac OS X, AmigaOS and its clone MorphOS. It manages video, events, digital audio, CD-ROM, sound, threads, shared object loading, networking and timers. |
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SDL is included on the XO (a necessary component of [[Pygame]]). |
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Revision as of 18:13, 20 January 2008
Wikipedia
Simple DirectMedia Layer
Simple DirectMedia Layer (SDL) is a cross-platform, multimedia, free and open-source software library written in C that creates an abstraction over various platforms' graphics, sound, and input APIs, allowing a developer to write a computer game or other multimedia application once and run it on many operating systems including Linux, Windows, Mac OS X, AmigaOS and its clone MorphOS. It manages video, events, digital audio, CD-ROM, sound, threads, shared object loading, networking and timers.
This article contains content from a Wikipedia article which is licensed under the GNU Free Documentation License.
SDL is included on the XO (a necessary component of Pygame).
This article is a stub. You can help the OLPC project by expanding it.