Csndsugui: Difference between revisions

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The Csound code that goes with it is shown below:
The Csound code that goes with it is shown below:


{{ Box File | WavesActivity.py | 2=<pre>
{{ Box File | waves.csd | 2=<pre>


<CsoundSynthesizer>
<CsoundSynthesizer>
Line 125: Line 125:
</CsOptions>
</CsOptions>
<CsInstruments>
<CsInstruments>
sr=44100
ksmps=100
nchnls=2



/* button channels */
gkb1 chnexport "B1", 1
gkb1 chnexport "B1", 1
gkb2 chnexport "B2", 1
gkb2 chnexport "B2", 1
Line 139: Line 136:
gkb8 chnexport "B8", 1
gkb8 chnexport "B8", 1


/* this instrument just triggers

instr 2 depending on the status
of buttons B1-B8 */
instr 1
instr 1


Line 250: Line 249:
endin
endin


/* This is the synthesis instrument */

instr 11
instr 11

S1 sprintf "S%d", p4
/* This concatenates the instance number (p4)
and the slider number */
S1 sprintf "S%d", p4
/* This takes in control from sliders S1-S8 */
k1 chnget S1
k1 chnget S1
/* This takes in the main volume control */
k2 chnget "main_volume"
k2 chnget "main_volume"
/* smoothing the volume control */
kv tonek k2/10, 10
kv tonek k2/10, 10
/* amplitude envelope */
ka linenr 2000*kv,0.1,0.1,0.05
ka linenr 2000*kv,0.1,0.1,0.05
/* oscillator */
a1 oscili ka, k1, 1
a1 oscili ka, k1, 1
outs a1,a1
out a1
endin
endin



Revision as of 21:47, 18 March 2008

csndsugui is a toolkit for Csound-sugar activity development

Writing activities using csndsugui

In general, Activities are built according to the basic procedures outlined in Activity tutorial.

Basics

  • Import the relevant modules
import csndsugui
from sugar.activity import activity
  • Create an empty activity class such as
class MyCsoundActivity(activity.Activity):
  def __init__(self, handle):
    activity.Activity.__init__(self, handle) 
  • Instantiate a CsoundGUI object, passing the

activity instance as an argument:

  win = csndsugui.CsoundGUI(self)
  • Set and compile Csound code:
  win.CSD("mycode.csd")

It is CRUCIAL that Csound compiles successfully before the widgets below are created. Otherwise they will not be assigned channels in the software bus and thus will not communicate with Csound. This method returns 0 if successful.

Adding Widgets

Use boxes to format and contain widgets, child boxes can be contained within parent boxes. The top-level box does not have any parents.

   box = win.box()

See the documentation on PyGTK on how boxes are used to set the formatting. CsoundGUI will take care of all the packing for you. You can then add widgets to it, ie:

   win.button(box,"oscil")
   win.slider(1.0,0.25,4.0,90,250,box,"pitch", linear=False) 

Making the connections

In your Csound code, you can retrieve the value of each of the controls in channels of the software bus:

   kosc  chnget "oscil"   
   kpit  chnget "pitch"

Channel names will be linked to widget labels ("oscil" and "pitch" in the example above) Most widgets will work within the principles outlined above. Important exceptions are:

  • Message button:
 mbutton(self,box,mess,title="")

where mess is a RT score event or message to be sent to Csound (in most cases an i-statement, but f-statements are also possibilities).

  • Callback button:
 cbbutton(self,box,callback,title="")

where callback is a Python function that will be invoked when the button is clicked.

Special button names: "play", "pause" and "reset". These are assigned special messages that are not captured by the software bus. Instead, they can control Csound performance, starting, pausing and resetting Csound performance (they are linked to CsoundGUI.play(), CsoundGUI.pause() and CsoundGUI.reset() methods.)

A complete example

Here is a complete Activity script of a simple csndsugui example:

 File: WavesActivity.py
 import csndsugui
 from sugar.activity import activity
 class Waves(activity.Activity):

  def __init__(self, handle):
  
   activity.Activity.__init__(self, handle)
 
   # colours
   red = (0xFFFF,0,0)
   bg  = (0xF000, 0xFF00, 0xFFFF)
   win = csndsugui.CsoundGUI(self,bg)
 
   win.csd("waves.csd")
   txt = win.text("Making Waves")
   sfbox = win.box(False)
   bfbox = win.box(False)
   sbox = win.framebox("frequencies", False, sfbox, red, 40) 
   bbox = win.framebox("oscillators", False, bfbox, red, 40)

   win.buttonbank(8,bbox)
   win.spin(0,0,10,0.5,1,bbox,0, "main_volume")
   win.vsliderbank(8,400.0,400.0,500.0,80,200,sbox)

   win.play()

The Csound code that goes with it is shown below:

 File: waves.csd

<CsoundSynthesizer>
<CsOptions> 
-odac -B2048 -b1024 -d
</CsOptions>
<CsInstruments>

/* button channels */
gkb1  chnexport "B1", 1
gkb2  chnexport "B2", 1
gkb3  chnexport "B3", 1
gkb4  chnexport "B4", 1
gkb5  chnexport "B5", 1
gkb6  chnexport "B6", 1
gkb7  chnexport "B7", 1
gkb8  chnexport "B8", 1

/* this instrument just triggers
   instr 2 depending on the status
   of buttons B1-B8 */
instr 1

k1 init 1
k2 init 1
k3 init 1
k4 init 1
k5 init 1
k6 init 1
k7 init 1
k8 init 1


if gkb1 == 1 then
if k1 == 1 then
event "i", 11.1, 0, -1, 1 
k1=0
endif
else 
if k1 == 0 then
event "i", -11.1, 0, -1,1
k1=1
endif
endif

if gkb2 == 1 then
if k2 == 1 then
event "i", 11.2, 0, -1, 2
k2=0
endif
else 
if k2 == 0 then
event "i", -11.2, 0, -1, 2
k2=1
endif
endif

if gkb3 == 1 then
if k3 == 1 then
event "i", 11.3, 0, -1, 3
k3=0
endif
else 
if k3 == 0 then
event "i", -11.3, 0, -1, 3
k3=1
endif
endif

if gkb4 == 1 then
if k4 == 1 then
event "i", 11.4, 0, -1, 4
k4=0
endif
else 
if k4 == 0 then
event "i", -11.4, 0, -1, 4
k4=1
endif
endif

if gkb5 == 1 then
if k5 == 1 then
event "i", 11.5, 0, -1, 5
k5=0
endif
else 
if k5 == 0 then
event "i", -11.5, 0, -1, 5
k5=1
endif
endif

if gkb6 == 1 then
if k6 == 1 then
event "i", 11.6, 0, -1, 6
k6=0
endif
else 
if k6 == 0 then
event "i", -11.6, 0, -1, 6
k6=1
endif
endif

if gkb7 == 1 then
if k7 == 1 then
event "i", 11.7, 0, -1, 7
k7=0
endif
else 
if k7 == 0 then
event "i", -11.7, 0, -1, 7
k7=1
endif
endif

if gkb8 == 1 then
if k8 == 1 then
event "i", 11.8, 0, -1, 8
k8=0
endif
else 
if k8 == 0 then
event "i", -11.8, 0, -1, 8
k8=1
endif
endif

endin

/* This is the synthesis instrument */
instr 11

/* This concatenates the instance number (p4) 
   and the slider number */
S1  sprintf "S%d", p4
/* This takes in control from sliders S1-S8 */   
k1  chnget S1
/* This takes in the main volume control */
k2  chnget "main_volume"
/* smoothing the volume control */
kv  tonek  k2/10, 10  
/* amplitude envelope */
ka  linenr  2000*kv,0.1,0.1,0.05
/* oscillator */
a1      oscili  ka, k1, 1
        out     a1
        endin

</CsInstruments>
<CsScore>
f1 0 1024 10 1 0.5 0.3 0.25 0.2 0.18 0.15 0.13 0.11 0.1 0.09
i1 0 3600

</CsScore>
</CsoundSynthesizer>

Further help

On-line help can be obtained by importing the csndsugui module and involking help(csndsugui). See also examples in the csndsugui repository http://dev.laptop.org/git/activities/csndsugui