OLPCities/Hard objects: Difference between revisions

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"Hard objects" are "usual" objects like a plaque, a tree.
"Hard objects" are "usual" objects like a plaque, a tree.
Some "Hard objects" when collided are triggers for some action like:
Some "Hard objects" when collided are triggers for some action like:
* go to the next Lot (the "Transit" object)
* go to the next Lot (the "Transit" object)
* display a "Dialog" (something that someone is "talking" to the player.
* display a "Dialog" (something that someone is "talking" to the player.



Revision as of 18:24, 19 September 2006

"Hard objects" are "usual" objects like a plaque, a tree. Some "Hard objects" when collided are triggers for some action like:

  • go to the next Lot (the "Transit" object)
  • display a "Dialog" (something that someone is "talking" to the player.
Transit.gif
Inf.gif
Placa.gif
Emobras.gif