OLPCities/Sprites: Difference between revisions

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<pre>
<pre>
someName = new Sp_Sprite();
someName = new Sp_Sprite();
</pre>

Due to the continuing rendering problems under Linux platforms, add the following statement to your script before creating the sprites:
<pre>
Sp_linuxcompatible=true;
</pre>
</pre>

Revision as of 13:16, 20 September 2006

By definition the sprite has "frames" (vertical frames) and "animations" (horizontal frames). It can have only one frame so it will have 1 "frame" and 1 "animation" that are the same. To understand this better take a look at the many sprites at:


To use this library (this Class) add this line to the <HEAD> section of the web page of the Lot:

<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_sprites.js"></script> 

Better to click this link and "save" the library at the same folder of the web page or put it at another folder at the same server and make a reference:

gamelib_sprites.js

if you put it at the same folder, the line would be:

<script language="Javascript" src="gamelib_sprites.js"></script> 

To create an "object" of the Class:

someName = new Sp_Sprite(); 

Due to the continuing rendering problems under Linux platforms, add the following statement to your script before creating the sprites:

Sp_linuxcompatible=true;