OLPCities/Core: Difference between revisions

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[http://www.dmu.com/olpc/gamelib_core.js gamelib_core.js ]
[http://www.dmu.com/olpc/gamelib_core.js gamelib_core.js ]


if you put it at the same folder, the line would be:
If you put it at the same folder, the line would be:
<pre>
<pre>
<script language="Javascript" src="gamelib_core.js"></script>
<script language="Javascript" src="gamelib_core.js"></script>

Revision as of 13:17, 21 September 2006

This library is part of the Gamelib, created by Scott Porter and updated by Brent Silby. Gamelib is available under the terms of the GNU Library General Public Licence.

To use this library (this Class) add this line to the <HEAD> section of the web page of the Lot:

<script language="Javascript" src="http://www.dmu.com/olpc/gamelib_core.js"></script> 

Better to click this link and "save" the library at the same folder of the web page or put it at another folder at the same server and make a reference:

gamelib_core.js

If you put it at the same folder, the line would be:

<script language="Javascript" src="gamelib_core.js"></script> 

You don't need to create an "object" of the Class because there will be only one object of it.


Methods

Gl_cookie(String)               Constructor for a cookie 

Gl_hook(String)                 Hooks a function to a "timer loop". The string passed is the actual 
                                name of the function to be hooked.  
 
Gl_preloader(String)            Preload images.  

Gl_start()                     Starts the "timer loop".  

Gl_stop()                      Stops the "timer loop" . All game functions and animation will cease. 

Gl_unhook(String)              Unhooks a function.