Physics: Difference between revisions

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{{ OBX team | [[User:Bjordan|Brian Jordan]], [[User:alexlevenson|Alex Levenson]], [[User:Crazy-chris|Chris Hager]]}}
{{ OBX team | [[User:Bjordan|Brian Jordan]], [[User:alexlevenson|Alex Levenson]], [[User:Crazy-chris|Chris Hager]]}}
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See [[Activities]] and [[Physics (activity)]] for details of the physics engine and scene editor being built. Activities planned that would rely on this include an [[incredible machine]] variant...
See [[Activities]] and [[Physics (activity)]] for details of the physics engine and scene editor being built.

Current needs include:
* a format for scenes that can be shared across engines.

Activities planned that would rely on this include
* a scene manipulator and an [[incredible machine]] variant.



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Revision as of 23:34, 10 July 2008

There are many bundles related to physics, including

Physics simulations

See physics engines for a list of a few engines, and their current state of compatibility with stock Sugar builds on an XO.

mokurai is looking into other things that exist for upcoming discussions.

Physics (activity)

Activity-physics.svg

See Activities and Physics (activity) for details of the physics engine and scene editor being built.

Current needs include:

  • a format for scenes that can be shared across engines.

Activities planned that would rely on this include



Physics (other bundles)

There are physics collections in a few languages. There are also a number of unsugarized physics engines or simulators that have been tested on the XO, which could be made available


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