Physics meetings/July 10, 2008: Difference between revisions
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# Find who is still interested in helping to develop Elements, which has applications in physics teaching, simple game creation for the XO |
# Find who is still interested in helping to develop Elements, which has applications in physics teaching, simple game creation for the XO |
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# Come up with ideas/suggestions about [[Physics (activity)|Physics]], a Box2D based playground |
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# Talk more more about jminor's use of multitouch with respect to box2d |
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# Choose a common format and integrate it with Eric's JBox2D engine so that physics classrooms that already have computers can help develop fun physics scenes for the XO as well |
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# jminor brings up : ways to draw polygons fast on the XO... I was frustrated with both gtk and SDL's performance |
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# Game-related activities would benefit from speed tests (such as [[Physics engines/Speed tests]]) as well. |
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== Notes == |
== Notes == |
Revision as of 00:03, 11 July 2008
Discussions with physics project participants about how to make Physix a force for good.
Agenda
- Find who is still interested in helping to develop Elements, which has applications in physics teaching, simple game creation for the XO
- Come up with ideas/suggestions about Physics, a Box2D based playground
- Talk more more about jminor's use of multitouch with respect to box2d
- Choose a common format and integrate it with Eric's JBox2D engine so that physics classrooms that already have computers can help develop fun physics scenes for the XO as well
- jminor brings up : ways to draw polygons fast on the XO... I was frustrated with both gtk and SDL's performance
- Game-related activities would benefit from speed tests (such as Physics engines/Speed tests) as well.
Notes
Alex says : I have two ideas for projects
- 1) playground game (for learning physics)
- 2) incredible machine game (for puzzle solving)