Talk:OLPC Human Interface Guidelines: Difference between revisions
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=Introduction= |
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== General Comments == |
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The page needs copy-editing. "apply this principal" [principle]; "it's" for [its], etc. |
The page needs copy-editing. "apply this principal" [principle]; "it's" for [its], etc. |
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===Who Should Read This Document=== |
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===How to Read This Document=== |
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====Internal hyperlinking==== |
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====external links to API==== |
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=The Core Ideas= |
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===Activities, Not Applications=== |
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Instead of "much more than a semantic difference in the naming convention" |
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say "much more than a difference in the naming convention" |
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since semantics is about meaning, not naming. [[User:Nitpicker|Nitpicker]] 21:26, 27 October 2006 (EDT) |
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===Collaboration=== |
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===Creation=== |
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"the best way to learn how to write a program is to write one" |
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or perhaps to teach someone else how to write one. The aphorism that those who cannot do it teach it instead is false and pernicious. [[User:Nitpicker|Nitpicker]] 21:26, 27 October 2006 (EDT) |
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"apply this principal" -> "... principle" [[User:Nitpicker|Nitpicker]] 21:26, 27 October 2006 (EDT) |
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===Journaling=== |
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=Design Fundamentals= |
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===Know Your Audience=== |
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; Inexperienced : |
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; Young : |
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; International : |
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===Key Design Principals=== |
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;Performance: |
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;Usability: |
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;Simplicity: |
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;Reliability: |
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;Adaptabilty: |
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;Interoperability: |
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;Mobility: |
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;Exposability: |
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;Accessibility: |
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=The Laptop Experience= |
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===Introduction=== |
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===Zoom Metaphor=== |
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===The Frame=== |
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===Bulletin Boards=== |
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===The Journal=== |
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===Activities=== |
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=The Sugar Interface= |
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===Input Systems=== |
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===The Grid System=== |
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===Icons=== |
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===Rollovers Replace Menus=== |
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===Cursor=== |
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===Controls=== |
Revision as of 01:26, 28 October 2006
Introduction
General Comments
The page needs copy-editing. "apply this principal" [principle]; "it's" for [its], etc.
Who Should Read This Document
How to Read This Document
Internal hyperlinking
external links to API
The Core Ideas
Activities, Not Applications
Instead of "much more than a semantic difference in the naming convention" say "much more than a difference in the naming convention" since semantics is about meaning, not naming. Nitpicker 21:26, 27 October 2006 (EDT)
Collaboration
Creation
"the best way to learn how to write a program is to write one" or perhaps to teach someone else how to write one. The aphorism that those who cannot do it teach it instead is false and pernicious. Nitpicker 21:26, 27 October 2006 (EDT)
"apply this principal" -> "... principle" Nitpicker 21:26, 27 October 2006 (EDT)
Journaling
Design Fundamentals
Know Your Audience
- Inexperienced
- Young
- International
Key Design Principals
- Performance
- Usability
- Simplicity
- Reliability
- Adaptabilty
- Interoperability
- Mobility
- Exposability
- Accessibility