Talk:OLPC Human Interface Guidelines: Difference between revisions

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(The structure of the article is copied here to make relevant places findable)
(→‎Key Design Principals: add modelessness and monotony + Raskin book)
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===Key Design Principals===
===Key Design Principles===

Respell article section title to match this one. [[User:Nitpicker|Nitpicker]] 23:22, 27 October 2006 (EDT)


;Performance:
;Performance:
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;Exposability:
;Exposability:
;Accessibility:
;Accessibility:

Add

;Modelessness: Command gestures do not change meaning (at all). Since modal dialog boxes make all other command gestures fail completely, they should never be allowed. To add insult, such boxes with only one choice available have purely negative utility.
[This is in contrast to applications with multiple text editor functions inside, all different, so you can't spell check a file name, for example.]

;Monotony: Only one way to do any given task. [No need to stop to decide which way to do it.]

See "The Humane Interface" by Jef Raskin for more detailed and science based discussion of a full range of user interface issues. He also started the Macintosh project at Apple and thus began the Graphical User Interface craze that is still with us. [[User:Nitpicker|Nitpicker]] 23:22, 27 October 2006 (EDT)


=The Laptop Experience=
=The Laptop Experience=

Revision as of 03:22, 28 October 2006

Introduction

General Comments

The page needs copy-editing. "apply this principal" [principle]; "it's" for [its], etc.

Who Should Read This Document

How to Read This Document

Internal hyperlinking

external links to API

The Core Ideas

Activities, Not Applications

Instead of "much more than a semantic difference in the naming convention" say "much more than a difference in the naming convention" since semantics is about meaning, not naming. Nitpicker 21:26, 27 October 2006 (EDT)

Collaboration

Creation

"the best way to learn how to write a program is to write one" or perhaps to teach someone else how to write one. The aphorism that those who cannot do it teach it instead is false and pernicious. Nitpicker 21:26, 27 October 2006 (EDT)

"apply this principal" -> "... principle" Nitpicker 21:26, 27 October 2006 (EDT)

Journaling

Design Fundamentals

Know Your Audience

Inexperienced
Young
International

Key Design Principles

Respell article section title to match this one. Nitpicker 23:22, 27 October 2006 (EDT)

Performance
Usability
Simplicity
Reliability
Adaptabilty
Interoperability
Mobility
Exposability
Accessibility

Add

Modelessness
Command gestures do not change meaning (at all). Since modal dialog boxes make all other command gestures fail completely, they should never be allowed. To add insult, such boxes with only one choice available have purely negative utility.

[This is in contrast to applications with multiple text editor functions inside, all different, so you can't spell check a file name, for example.]

Monotony
Only one way to do any given task. [No need to stop to decide which way to do it.]

See "The Humane Interface" by Jef Raskin for more detailed and science based discussion of a full range of user interface issues. He also started the Macintosh project at Apple and thus began the Graphical User Interface craze that is still with us. Nitpicker 23:22, 27 October 2006 (EDT)

The Laptop Experience

Introduction

Zoom Metaphor

The Frame

Bulletin Boards

The Journal

Activities

The Sugar Interface

Input Systems

The Grid System

Icons

Rollovers Replace Menus

Cursor

Controls