User:Bjordan/Ideas: Difference between revisions
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This would be a great TV show, and great for experimenting (playing) with one on one verbal pedagogy. |
This would be a great TV show, and great for experimenting (playing) with one on one verbal pedagogy. |
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= Simple 2d physics-based game creation = |
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Add a joystick button to [[Physics_(Activity)]] that allows for setting various controls on an object to be controlled using the gamepad buttons on the [[XO]]. |
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[[User:Bjordan]] is currently implementing this idea for [[Physics_(Activity)]]. It's tons of fun and is quite possibly the simplest and most rewarding game creation method ever. The possibility space for games made in this fashion is very big. The hard part is balancing ease of creation with maximizing the possibility space. High-possibility-space activities (eToys, Scratch, Squeak, Pippy) are ideal for environments where there is a good chain of teaching Activity Developers/innovating educators --> education leaders --> teachers --> students. This can be a prohibitive thing when any link on this chain is weak or broken (as one might find in a country with a sparse education system -- e.g., Afghanistan (whose education system is consistently being threatened)) |
Revision as of 21:11, 19 July 2008
See teacher involvement in education development
Camera image processing: 1-3 laptop 3D Polygon Drawing
3D Wand for the laptop
Use Measure to measure distance btwn laptops?
Camera image processing: 4 laptop 3D imaging
Thinkquest and OLPC/the XO =
Thinkquest is a webdesign and educational content writing competition for students in middle and high schools. This sort of content would be ideal to have available on the XO laptops, and partnering with the hosting organization (Oracle) to have a year where the competition's goals match up with those of OLPC would provide an immediate outlet for the content generated by students and positive karma for both organizations.
Wikipedia: Simple English activity / School server/internet content delivery
- Bundles for different specializations (Mathematics, History of Science, Neuroscience, etc)
Kids' Circuit Blocks
Gates, 1's, 0's
Course Recording
Record audio using $180 Zoom H2, taking photos that have (second?) time data in them.
Write a script (iMovie/automator?) that makes a video changing the board/slides as photos are taken.
Timing -- do you want photos to be changed at the time of the last photo?
Under Promise, Over Deliver
Always a good idea! (instead of promising, try gathering support and making a plan first)
Audio Diff
aplay 2 data files... one in each ear
UPDATE: whoa.. this is already possible using aplay. and it sounds freaky. and it's awesome.
aplay -c 2 -I physics.py physics2.py
Activity coop
Activity-based pippy/view source support
Teaching races
You and one other person are trying to teach your respective students (of comparable intelligence and ability) how to do something. Let's say... make a webpage with a table in it.
You teach them how to do it as fast as possible using whatever tools and tricks you would like.
Once you think they understand the concept enough to do it on their own, you say "BEGIN".
The student is given their task. It is very specific
You are no longer allowed to communicate with or even watch your student for the next three minutes as they try to do (build) the task from scratch. If the student finishes before the end of the three minutes, and before the other student, they win. If the three minutes is up, their work is destroyed, the teacher is let back in the room, and the process of communication begins again.
Subsequent "BEGIN" attempts are the same task. One strategy might be having the student the dfdzfdkhgfd
This would be a great TV show, and great for experimenting (playing) with one on one verbal pedagogy.
Simple 2d physics-based game creation
Add a joystick button to Physics_(Activity) that allows for setting various controls on an object to be controlled using the gamepad buttons on the XO.
User:Bjordan is currently implementing this idea for Physics_(Activity). It's tons of fun and is quite possibly the simplest and most rewarding game creation method ever. The possibility space for games made in this fashion is very big. The hard part is balancing ease of creation with maximizing the possibility space. High-possibility-space activities (eToys, Scratch, Squeak, Pippy) are ideal for environments where there is a good chain of teaching Activity Developers/innovating educators --> education leaders --> teachers --> students. This can be a prohibitive thing when any link on this chain is weak or broken (as one might find in a country with a sparse education system -- e.g., Afghanistan (whose education system is consistently being threatened))