X2o (activity): Difference between revisions
Alexlevenson (talk | contribs) |
|||
Line 24: | Line 24: | ||
*<b>Fans</b> blow air (and objects) strait up. Good for keeping things airborne! |
*<b>Fans</b> blow air (and objects) strait up. Good for keeping things airborne! |
||
*Gears, Joints, pulleys and the like very soon to come |
*Gears, Joints, pulleys and the like very soon to come |
||
*Baseballs, light but not bouncy |
|||
⚫ | |||
*Balloons, move upward because they have "Helium" |
|||
*Basket, can prevent balls from rolling |
|||
*Spring, can bounce balls up |
|||
*Dripping Paint bucket, heavy at first but slowly loses weight over time as paint drips out |
|||
*Motors, Piston |
|||
*Connectors, think of it as a rigid rope |
|||
⚫ | |||
==Suggestions== |
|||
*Conveyor belts |
|||
*Pipes |
|||
*Magnets |
|||
*Breakable Objects, glass boxes, balloons that can pop, |
|||
==Needs to Added== |
|||
*Sound |
|||
*Animation |
Revision as of 21:24, 31 July 2008
Overview
x2o (X to O) is a puzzle solving and critical thinking game similar to the Incredible Machine. It uses Box2D for it's physics engine and is being written by Alex Levenson.
A level consists of a stage (or canvas) that starts out with a few fixed (non-user editable) components (see list of components below), a certain quantity of components that the user can add to the stage, an X, and an O. The X does not move, and the O is like a ball, it falls and bounces off the other objects in the scene. The goal is to get the O to land on the X (thus x2o, I know, it's backwards) making the XO logo. Thanks to Patrick Thomson for the name "x2o".
Please see my git repository for a log of what's going on with x2o currently.
Components List
These are the "things" that can be in a level and effect the physics of the level. Bold indicates already implemented.
- Ramps are fixed in space (they don't fall or move) obstacles. They can be used as walls, or as ramps for things to slide on, or as a surface to bounce off of.
- Bouncy Balls are small, light, and bouncy!
- Bowling Balls are big, heavy, and not bouncy at all...
- See-Saws consist of a solid immovable base/fulcrum and a board hinged to the top of the base. They make good dynamic ramps (switches?) and catapults
- Fans blow air (and objects) strait up. Good for keeping things airborne!
- Gears, Joints, pulleys and the like very soon to come
- Baseballs, light but not bouncy
- Balloons, move upward because they have "Helium"
- Basket, can prevent balls from rolling
- Spring, can bounce balls up
- Dripping Paint bucket, heavy at first but slowly loses weight over time as paint drips out
- Motors, Piston
- Connectors, think of it as a rigid rope
- Got an idea for a component? Leave a note below!
Suggestions
- Conveyor belts
- Pipes
- Magnets
- Breakable Objects, glass boxes, balloons that can pop,
Needs to Added
- Sound
- Animation