User:Nrp/Weekly updates/20080802: Difference between revisions
< User:Nrp | Weekly updates
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 15: | Line 15: | ||
* Rebased the code on the latest 1.9 code. |
* Rebased the code on the latest 1.9 code. |
||
* Created diffs and submitted them to pygame for inclusion in the trunk. |
* Created diffs and submitted them to pygame for inclusion in the trunk. |
||
== Thursday == |
|||
* Got commit access to the Pygame SVN. |
|||
== Friday == |
|||
* Flying home to a faster internet connection. |
Latest revision as of 00:38, 2 August 2008
Saturday
- Made it possible to specify which connected component to look for, rather than just the largest.
- Worked on combining vision with Physics.
Sunday
- Started a git branch to work on separating v4l2 functions out and separating C from Python wrappers.
Monday
- Killed other branch and just separated out the functions in the main branch because it was easier than I expected.
- Added the skeleton of v4l support. It currently just detects and opens v4l cameras, but does not initialize them. I probably won't be able to do much with this until I have a v4l webcam to work with.
- Integrated some basic camera support into Physics. It is in the form of a tool that allows you to capture real life objects as polygons to use in the Activity.
Tuesday
- Found and fixed a bug with RGB444 and HSV.
- Made physics integration better.
Wednesday
- Switching to git-svn to stay up to date with pygame svn.
- Rebased the code on the latest 1.9 code.
- Created diffs and submitted them to pygame for inclusion in the trunk.
Thursday
- Got commit access to the Pygame SVN.
Friday
- Flying home to a faster internet connection.