User:Rmyers/Village: Difference between revisions

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The game play is turn based.
The game play is turn based.

The following is idea capture, not all to be initially implemented

== Land Types ==
* Arable
* Mountain
* Tungdra
* Water containing arable
* Forest
* Village

== Explotation ==
* grow food
* mine
* Cut wood

== Resources ==
* Labor
* mechanization
* water
* pesticide/fertilizer
* food
* seed
* wood
* Animals/Livestock

== Random events ==
* Adverse weather
* Adverse actions occuring to food and livestock
Not players, we don't want the kds to die.
* Rich mineral deposits
* Space Pirates (sorry, couldn't resist)

==Complexity==
to deal with different levels of experience and user sophistication
* Basic
in basic, at least, the game cheats, untoward events don't happen to the player in last place. Tise in auctioning are resolcved in favor of the lower ranked player. This is to level the playing field, and to avoid discouragement.

8 intermediate
* Advanced

== Game play ===
The game is turn based, except for the 'auction' phase which needs to be simultaneous
=== Initial ===
=== repeat for each turn ===
=== conclusion ===

Revision as of 17:16, 9 August 2008

The Village game

This is a game being developed at the ILXO game jam.

Village is a economics simulation game. It explores the idea production and trading.

A major inspitation for this game is the 1983 game M.U.L.E.. Other fluences are 'Settlers of Catan', Oregon Trail, various first generation simulation games like Hammurabi and Animal crossing.

The object is for the village to succeed and for you to be the richest player at the end of the game.

The initial version will be hunma player vs. computer. It isntended to become a collaborative game with players on differnt XOa competeing.

The basic gameplay is to develop or exploit resources and to buy, sell and trade them, Players can compete, collude and cooperate to reach therir goals.

The game play is turn based.

The following is idea capture, not all to be initially implemented

Land Types

  • Arable
  • Mountain
  • Tungdra
  • Water containing arable
  • Forest
  • Village

Explotation

  • grow food
  • mine
  • Cut wood

Resources

  • Labor
  • mechanization
  • water
  • pesticide/fertilizer
  • food
  • seed
  • wood
  • Animals/Livestock

Random events

  • Adverse weather
  • Adverse actions occuring to food and livestock

Not players, we don't want the kds to die.

  • Rich mineral deposits
  • Space Pirates (sorry, couldn't resist)

Complexity

to deal with different levels of experience and user sophistication

  • Basic

in basic, at least, the game cheats, untoward events don't happen to the player in last place. Tise in auctioning are resolcved in favor of the lower ranked player. This is to level the playing field, and to avoid discouragement.

8 intermediate

  • Advanced

Game play =

The game is turn based, except for the 'auction' phase which needs to be simultaneous

Initial

repeat for each turn

conclusion