User:Rmyers/Village: Difference between revisions
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The game play is turn based. |
The game play is turn based. |
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The following is idea capture, not all to be initially implemented |
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== Land Types == |
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* Arable |
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* Mountain |
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* Tungdra |
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* Water containing arable |
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* Forest |
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* Village |
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== Explotation == |
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* grow food |
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* mine |
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* Cut wood |
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== Resources == |
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* Labor |
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* mechanization |
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* water |
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* pesticide/fertilizer |
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* food |
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* seed |
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* wood |
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* Animals/Livestock |
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== Random events == |
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* Adverse weather |
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* Adverse actions occuring to food and livestock |
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Not players, we don't want the kds to die. |
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* Rich mineral deposits |
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* Space Pirates (sorry, couldn't resist) |
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==Complexity== |
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to deal with different levels of experience and user sophistication |
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* Basic |
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in basic, at least, the game cheats, untoward events don't happen to the player in last place. Tise in auctioning are resolcved in favor of the lower ranked player. This is to level the playing field, and to avoid discouragement. |
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8 intermediate |
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* Advanced |
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== Game play === |
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The game is turn based, except for the 'auction' phase which needs to be simultaneous |
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=== Initial === |
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=== repeat for each turn === |
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=== conclusion === |
Revision as of 17:16, 9 August 2008
The Village game
This is a game being developed at the ILXO game jam.
Village is a economics simulation game. It explores the idea production and trading.
A major inspitation for this game is the 1983 game M.U.L.E.. Other fluences are 'Settlers of Catan', Oregon Trail, various first generation simulation games like Hammurabi and Animal crossing.
The object is for the village to succeed and for you to be the richest player at the end of the game.
The initial version will be hunma player vs. computer. It isntended to become a collaborative game with players on differnt XOa competeing.
The basic gameplay is to develop or exploit resources and to buy, sell and trade them, Players can compete, collude and cooperate to reach therir goals.
The game play is turn based.
The following is idea capture, not all to be initially implemented
Land Types
- Arable
- Mountain
- Tungdra
- Water containing arable
- Forest
- Village
Explotation
- grow food
- mine
- Cut wood
Resources
- Labor
- mechanization
- water
- pesticide/fertilizer
- food
- seed
- wood
- Animals/Livestock
Random events
- Adverse weather
- Adverse actions occuring to food and livestock
Not players, we don't want the kds to die.
- Rich mineral deposits
- Space Pirates (sorry, couldn't resist)
Complexity
to deal with different levels of experience and user sophistication
- Basic
in basic, at least, the game cheats, untoward events don't happen to the player in last place. Tise in auctioning are resolcved in favor of the lower ranked player. This is to level the playing field, and to avoid discouragement.
8 intermediate
- Advanced
Game play =
The game is turn based, except for the 'auction' phase which needs to be simultaneous