Talk:Physics Jam/Todo: Difference between revisions

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(New page: Hey physics game jam crew! We will be having a conference call at 1:30pm EST on Tuesday, August 19 to discuss the Physics Game Jam. AGENDA: 1. Pre-jam duties. If I have you down for some...)
 
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== Email draft ==
<pre>
Hey physics game jam crew!
Hey physics game jam crew!


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Cheers
Cheers
Brian
Brian
</pre>

Revision as of 04:53, 18 August 2008

Email draft

Hey physics game jam crew!

We will be having a conference call at 1:30pm EST on Tuesday, August 19 to discuss the Physics Game Jam.

AGENDA:
1. Pre-jam duties. If I have you down for something and you won't be able to do it, reply as soon as possible so we can figure something out.

Nirav Patel: Attending in-person?
- Vision processing (/with physics) templates
    A simple activity template for jammers to build their games off of. Should either include all necessary libraries in-activity or have explicit library installation instructions. .zip and git repository access would be ideal
- Vision processing talk (in-person or conference call + slides?)
    An oooh-this-is-fun demo and discussion of using vision processing templates as a starting point for games

Eric Jordan: Attending in-person
- Box2D/pybox2d talk
    A brief overview of the history of Box2D and how to develop interactive physics scenes using it.

Alex Levenson: Attending online
- Physics (pybox2d?/elements?) template
   A simple activity template for jammers to start building their games with. Should include keyboard, gamebuttons and mouse input.
- x2o talk (conference call + Brian-run-demo + slides?)
    oooh-this-is-fun demo of x2o and discussion of how to develop good levels for x2o (and how to distribute those levels)

SJ Klein: Attending in-person
- Intro to the OLPC project / ice breakers w/ Brian

Daniel Drake: Attending in-person [still hungover from Aug. 25 birthday]
- Git tutorial (with Brian)
    How to set up and update a project using git (having attendees clone the template projects, set up repos [we need to figure this one out] and push their work)

Bobby Powers: Attending in-person (?)
- Sugar talk or roving help (on Saturday or Sunday?)
    UI design, proper activity versioning

Seth Woodworth: Attending in-person
- Making Wiki pages for activities talk or roving help (Sunday?)
    Making proper wiki activity pages for activities with screenshots, XO bundles (if they're done), and collecting a contact point from each team for further activity cleanup / involvement

Henry Hardy: Attending?
- We need to figure out how we can set up activity repositories for the teams on Friday (without having to bother you too much)

2. Jam advertising / (spam? :-P)

Who can help to do this?

Places we've contacted:
Slashdot (brian)
Box2d Forums (eric)
Pygame mailing list (brian)
OLPC lists (brian)
OLPC News (brian/cristoph)
Fun-motion.com (brian)
processing.org events forum (brian)
pulpcore google group (brian)

Places we should really contact:
Mainstream media
Boston-area game developers (indie and professional)
Video producers


http://wiki.laptop.org/go/Physics_Jam/To_contact

3. Jam swag + prizes

Who can help to contact places?

Places we've contacted:
xoexplosion (brian, they are happy to donate + want SVG for jam-specific swag!)
ilovemyxo (brian, they hare happy to donate)
M-Audio (brian, waiting to hear back... crosses fingers for MIDI keyboard for musicians at jam or as prize)

Places we should contact:
Wacom / tablet manufacturers (a staple of art creation for game jams)
Other MIDI keyboard manufacturers

4. Jam logistics
Information for interested people (wiki cleanup)
1CC arrangement
Getting food

Sorry for the long email, these things need to be addressed. Thanks for your help, and talk to you on Tuesday.

Cheers
Brian