Projects/Deducto: Difference between revisions

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The basic concept of DEDUCTO is given by Mr.Walter Bender.
The basic concept of DEDUCTO is given by Mr.Walter Bender.

=AIM=

The game aims at making children think differently by making them identify patterns. In this way students enhance their concentration as well as thinking capabilities.
It conforms to OLPC’s objective of making the child learn and grow intellectually.


=SHORT DESCRIPTION=

This is a Pattern Matching game and showcases a 5*5 board with black and white boxes. These 25 boxes are arranged in a particular pattern. The player’s adeptness is in identifying that pattern.

At the start of the game, the player sees a board with evenly arranged black and white boxes and a message "Welcome to Deducto".

=OPTIONS TAB=

From the tabs that appear after clicking Options tab, player may click on “Example” or “Counter” menu.

“Example” generates a TRUE board, i.e. a board where boxes are arranged according to the pattern set for the level at which player is playing.
“Counter” generates a FALSE Board, i.e. a board where boxes are arranged in a manner which is opposite to the set pattern.

A column on right hand side of the screen will show the status of the board being generated i.e. TRUE or FALSE and also the Level.

Revision as of 16:13, 21 September 2008

DEDUCTO

Deducto is a symbol-based deductive reasoning puzzle.

DEDUCTO offers a 5*5 board filled with four different types of animated figures (symbols). There are 10 levels in the game. The symbols would be arranged in different patterns in each level. The player’s task is to identify these patterns with the help of various examples and counter examples available. So player has to decide that if the given slide matches with the last few slides or do not and answer accordingly. Five correct answers in a row promotes the player to the next level. Each board identified incorrectly costs the player his efficiency, and obviously as the level increases it becomes harder to find the hidden relation ship between slides.

This game successfully challenges the logical and deductive skills of children and makes them think differently. Thus help them in using their Grey Matter.

The basic concept of DEDUCTO is given by Mr.Walter Bender.

AIM

The game aims at making children think differently by making them identify patterns. In this way students enhance their concentration as well as thinking capabilities. It conforms to OLPC’s objective of making the child learn and grow intellectually.


SHORT DESCRIPTION

This is a Pattern Matching game and showcases a 5*5 board with black and white boxes. These 25 boxes are arranged in a particular pattern. The player’s adeptness is in identifying that pattern.

At the start of the game, the player sees a board with evenly arranged black and white boxes and a message "Welcome to Deducto".

OPTIONS TAB

From the tabs that appear after clicking Options tab, player may click on “Example” or “Counter” menu.

“Example” generates a TRUE board, i.e. a board where boxes are arranged according to the pattern set for the level at which player is playing. “Counter” generates a FALSE Board, i.e. a board where boxes are arranged in a manner which is opposite to the set pattern.

A column on right hand side of the screen will show the status of the board being generated i.e. TRUE or FALSE and also the Level.