Tests/Flipsticks: Difference between revisions
< Tests
Jump to navigation
Jump to search
No edit summary |
|||
Line 67: | Line 67: | ||
* <span style="color:green">Pass</span>: if the edit area displays the stick figure in the selected keyframe. |
* <span style="color:green">Pass</span>: if the edit area displays the stick figure in the selected keyframe. |
||
* <span style="color:red">Fail:</span> if the edit area does not display the stick figure in the selected keyframe. |
* <span style="color:red">Fail:</span> if the edit area does not display the stick figure in the selected keyframe. |
||
''Technique:'' |
|||
* Equivalence Partitioning. |
|||
==Camera button== |
|||
''Actions:'' |
|||
# Click on a part/point of the body. |
|||
# Change its angle and/or size. |
|||
# Click on the button that has a camera on it. |
|||
''Verify:'' |
|||
* <span style="color:green">Pass</span>: if the pose from the edit area appears in the selected key frame after the camera button is clicked. |
|||
* <span style="color:red">Fail:</span> if the pose from the edit area does not appear in the selected key frame after the camera button is clicked. |
|||
''Technique:'' |
''Technique:'' |
Revision as of 21:27, 24 March 2009
Manually moving each body part - angle value
Actions:
- Select the name of the part from the "Parts Menu".
- Click on the point that represents that part (selected name).
- Move the part from side to side.
- Check if the value of the angle input box is changing with the movement.
Verify:
- Pass: when value in the angle box changes according to movement.
- fail: when value in the angle box does not change according to movement.
Technique:
- Equivalence Partitioning
Stick figure off edit area
Actions:
- Click on the green point to drag the figure.
- Move the stick figure around the edit area.
- Check if the stick figure leaves the edit area.
Verify:
- Pass: if stick figure does not leave edit area.
- Fail: if stick figure leaves edit area.
Technique:
- Equivalence Partitioning.
Dragging stick figure in a certain direction
Actions:
- Click on the green point on the stick figure.
- Move the mouse up.
- Check if the stick figure moves up.
- Move the mouse down.
- Check if the stick figure moves down.
- Move the mouse right.
- Check if the stick figure moves right.
- Move the mouse left.
- Check if the stick figure moves left.
Verify:
- Pass: if figure moves according to mouse movement.
- Fail: if figure does not move according to mouse movement.
Technique:
- Equivalence Partitioning.
Selecting a keyframe and editing it
Actions:
- Select a frame.
- Check if the stick figure in the frame looks like the figure in the edit area.
Verify:
- Pass: if the edit area displays the stick figure in the selected keyframe.
- Fail: if the edit area does not display the stick figure in the selected keyframe.
Technique:
- Equivalence Partitioning.
Camera button
Actions:
- Click on a part/point of the body.
- Change its angle and/or size.
- Click on the button that has a camera on it.
Verify:
- Pass: if the pose from the edit area appears in the selected key frame after the camera button is clicked.
- Fail: if the pose from the edit area does not appear in the selected key frame after the camera button is clicked.
Technique:
- Equivalence Partitioning.