Tests/Flipsticks: Difference between revisions
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==Steps== |
==Steps== |
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==Manually moving each body part - angle value== |
===Manually moving each body part - angle value=== |
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''Actions:''<br /> |
''Actions:''<br /> |
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* Equivalence Partitioning |
* Equivalence Partitioning |
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==Stick figure off edit area== |
===Stick figure off edit area=== |
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''Actions:'' |
''Actions:'' |
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* Equivalence Partitioning. |
* Equivalence Partitioning. |
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==Dragging stick figure in a certain direction== |
===Dragging stick figure in a certain direction=== |
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''Actions:'' |
''Actions:'' |
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* Equivalence Partitioning. |
* Equivalence Partitioning. |
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==Selecting a keyframe and editing it== |
===Selecting a keyframe and editing it=== |
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''Actions:'' |
''Actions:'' |
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* Equivalence Partitioning. |
* Equivalence Partitioning. |
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==Camera button== |
===Camera button=== |
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''Actions:'' |
''Actions:'' |
Revision as of 21:38, 24 March 2009
Test Sequence 1 - Stick figure and key frame testing
Purpose: The aspects of this part of the program to be tested are the individual points/parts of the Flipstick figure, the editing area, the dragging of the figure in a specific direction, the key frame, pose save, clearing the edit area and frames, speed of movement, and edit of frames while animating.
Prereq:
- When points/parts are moved, the value of the input box of that specific point/part should change.
- Figure should not leave the edit area.
- Figure moves in the specific direction (top, right, bottom, left).
- Selected frame displays in the edit area the figure pose in the frame and can be edited.
- Pose is saved in a selected key frame after the camera button is clicked.
Test Data:
- Points/Parts of stick figure.
Steps
Manually moving each body part - angle value
Actions:
- Select the name of the part from the "Parts Menu".
- Click on the point that represents that part (selected name).
- Move the part from side to side.
- Check if the value of the angle input box is changing with the movement.
Verify:
- Pass: when value in the angle box changes according to movement.
- fail: when value in the angle box does not change according to movement.
Technique:
- Equivalence Partitioning
Stick figure off edit area
Actions:
- Click on the green point to drag the figure.
- Move the stick figure around the edit area.
- Check if the stick figure leaves the edit area.
Verify:
- Pass: if stick figure does not leave edit area.
- Fail: if stick figure leaves edit area.
Technique:
- Equivalence Partitioning.
Dragging stick figure in a certain direction
Actions:
- Click on the green point on the stick figure.
- Move the mouse up.
- Check if the stick figure moves up.
- Move the mouse down.
- Check if the stick figure moves down.
- Move the mouse right.
- Check if the stick figure moves right.
- Move the mouse left.
- Check if the stick figure moves left.
Verify:
- Pass: if figure moves according to mouse movement.
- Fail: if figure does not move according to mouse movement.
Technique:
- Equivalence Partitioning.
Selecting a keyframe and editing it
Actions:
- Select a frame.
- Check if the stick figure in the frame looks like the figure in the edit area.
Verify:
- Pass: if the edit area displays the stick figure in the selected keyframe.
- Fail: if the edit area does not display the stick figure in the selected keyframe.
Technique:
- Equivalence Partitioning.
Camera button
Actions:
- Click on a part/point of the body.
- Change its angle and/or size.
- Click on the button that has a camera on it.
Verify:
- Pass: if the pose from the edit area appears in the selected key frame after the camera button is clicked.
- Fail: if the pose from the edit area does not appear in the selected key frame after the camera button is clicked.
Technique:
- Equivalence Partitioning.