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{{Activity migrated to sl.o
| download=http://activities.sugarlabs.org/en-US/sugar/addon/4063
| git=http://git.sugarlabs.org/projects/memorize
}}

{{Olpcboxtop|toptext=[[{{PAGENAME}}|Memorize]]}}
{{Olpcboxtop|toptext=[[{{PAGENAME}}|Memorize]]}}
{{ OBX activity |[[Image:Activity-memorize.svg]]|bundled|Version 28}}
{{ OBX activity |[[Image:Activity-memorize.svg]]|bundled|Version 28}}

Revision as of 21:44, 28 March 2009

?Sugar icon}}    This activity is now hosted at the Sugar Activity Library.

The information here is likely to be out-of-date. Consult the new pages for "Memorize" first:

Activity-memorize.svg This activity was bundled
Version 28
TST Memorize
Trac print.png Tickets all - active - new
OlpcProject.png Erikos, Muriel de Souza Godoi

see more templates or propose new

Description & Goals

Summary

The game memorize is about finding matching pairs. A pair can consist of any multimedia object. At the moment these are images, sounds and text but this could be extended to animations or movie snippets as well. Which pairs do match is up to the creator of the game. Memorize is actually more than just a predefined game you can play, it allows you to create new games yourself as well.


Goals

- memorization
- combine objects in a different context
- dealing with multimedia objects
- way of exploring the mesh
- creating new games
- activity that will use captured sounds and images to create new games

Collaboration

Memorize does feature collaborative playing at the moment. Another goal is to add collaboration for editing a game as well.

Screenshots

The following screenshot shows the single player mode. Player olga has found one matching pair which is reflected by the tiles in the players color and the updated points next to the player icon. The current game is called 'numbers' and its pairs consist of a character and an image.
Play the memorize game - single user mode
In this example you can see the game called drumgit at the end of the game. The player is in the game view where he can select another game or change the size of the game grid at the top of the page.
Game view

Instructions

Semi-tutorial

  1. At the top of your screen there is a button that should show "4x4". If it shows anything else, click on it and choose "4x4" from the pull-down menu.
  2. Click on "Load demo games" and select 'addition' from the pull-down menu. You will get a grid of 16 squares. Each square in the top two rows will be marked with the number 1; the squares in the bottom two rows will each have the number 2.
  3. Move the cursor over the top two rows. Notice that each square is highlighted as the cursor passes it.
  4. Now move the cursor over the bottom two rows. Notice that it has no effect whatever. YOU HAVE TO START THE GAME IN THE TOP TWO ROWS.
  5. Each square in the top row hides a simple addition problem which you can view by clicking on it. (So click, already!)
  6. The answer to the addition problem is hidden under one of the squares in the bottom two rows. There is no way to know under which square, you must simply guess. Move the cursor down to your selected guess, and notice that the bottom two rows are now 'live'--each square is highlighted as you cross it.
  7. Click on your chosen guess. You will probably be wrong. In this case, the game will 'freeze' for a short period and your entries will then disappear. But if you guessed correctly, the two squares you chose will change color and remain on the screen.
  8. Go back to the top two rows and repeat the process. The object is to match each square on top with its corresponding square on the bottom.
  9. So where does memory come into this? Well you need to remember all those wrong answers you hit on the bottom two rows, and where they were. Each of them will be a right answer to one of the problems. NO FAIR WRITING THEM DOWN WITH PAPER AND PENCIL!
  10. To make a harder game go back to the pull-down menu at the top of the screen and choose "5x5" instead of "4x4". Reload the demo games and notice that you don't really have a five by five grid--there are only 24 squares, and the the problem squares don't line up neatly over the answer squares. Each group is still marked by '1' or '2', however, and the play is otherwise the same.

To create an audio spelling word list

(NOTE: This list of instructions is under development KayTi 16:27, 3 February 2008 (EST))

  1. Launch Memorize
  2. Launch Record
  3. Choose the Audio tab of Record
  4. Make sure Duration (upper right corner of the Record interface) is set to 15 seconds. #These will be short clips.
  5. Click the Record button (bottom left of the video feed - a white dot with a circle around it.)
  6. Say the first word of your spelling list
  7. Click the Record button again (it goes red while recording)
  8. Wait while the Record activity saves your clip
  9. Click the Record button
  10. Say the next word on your list
  11. Click the Record button to save your clip
  12. Record and save the rest of the spelling words on your list
  13. Go to Memorize (choose "home" by clicking the black circle with white dot 5th from the left on the top row of the US English keyboard, then choose the Memorize Activity from the wheel and hover on it, click Resume)
  14. Click the Create tab at the top of the screen

How to create your own memory game

  1. Select the Memorize Activity iconActivity-memorize.svg among the activities at the bottom of the screen
  2. Click on “Create” and give a name to your game in the window at the top of the screen.
  3. Organization of the game:
    You have several options:
    • You want identical pairs like in the classical memory: Tick Equal pair (the word, picture or sound you will include will be automatically repeated twice)
    • You want to make pairs matching 2 different items but in a special order (for example pictures in a row and the corresponding word in another row): click on the icon “Grouped game”.
    • You want to make pairs matching 2 different items but distributed at random: just don’t click on the previous icon.
  4. Items displayed on the cards :
    You also have several options:
    • You can enter a text : Type the text in the field
    • You can insert a picture: Click on the eye icon and select a picture from the journal
    • You can insert a sound : Click on the mouth icon and select a sound that you have recorded in the journal
    • You can insert a picture and a text: insert the picture first then type the text in the text field.
    NB: if you want to include pictures from an USB memory stick, save them first to the journal. Make sure that the pictures are not bigger than 100kb otherwise it will take too long to load the game.
  5. When you have prepared your first pair, click on “Add as new pair”. Your pair will be displayed on the right part of the screen. Proceed the same way for the following pairs. You can add a maximum of 18 many pairs.
  6. If you are not satisfied with the pair you have created, click on it, it will be highlighted, and displayed in the original boxes on the left. You can delete it by clicking on the X on the right part of your screen or if you want to do some modification click on “update selected pair”, the content of your pair will disappear from the left boxes and you can now choose a new content
  7. When you are done, be sure that you have given a name to your game then save it by clicking on the "save game" icon.
  8. You can now play your game.
How to play a memory game you created?
  1. Select the Memorize Activity icon Activity-memorize.svgamong the activities at the bottom of the screen
  2. Click on “Load game” at the top of your screen
  3. Select your game in the journal
  4. You can play
How to modify a memory game you created?
  1. Select the Memorize Activity icon Activity-memorize.svgamong the activities at the bottom of the screen
  2. Click on “Create”
  3. Click on “Load game” at the top of your screen
  4. Proceed like in 6) above
  5. Save your game
How to share your game with others (see sharing)
  1. Switch on the XOs which should be connected together
  2. Open the memorize activity and load the game you want to share on the main XO .
  3. Click on “Activity” then in the share window choose ”Share with my neighborhood”
  4. All the other XOs will see the memorize activity icon close to your XO symbol on their neighborhood view Neighborhood button.jpg
    Neighborhood view
  5. Those who want to play should move their mouse on the game icon and click on “join"
    Join the game
  6. All the names of the players will be then displayed on the left of the game on each XO.
  7. Now the first player can start playing by clicking on 2 pictures. If the match is correct, he is allowed to play another time. If the match is wrong the pictures are turned back and the next player (whose name is highlighted) is on. The number of good matches is displayed under each player’s name.
  8. When the game is over you can play it again by selecting on the main XO “Play” then move your mouse on the upper left Memory Icon, you’ll see “restart the game”. Click on the icon and the game will be loaded again.
How to save the game on other XOs

As soon as the game as been shared with other players, it is saved automatically on their own XO. They can therefore repeat it at home later on.

Development

Upcoming Features

None planned at the moment.

Source

http://dev.laptop.org/git?p=projects/memorygame

Activity Summary

Icon: Sugar icon::Activity-memorize.svg
Genre: Activity genre::Games
Activity group: ,|x|Activity group::x}}
Short description: Short description::TODO! Find matching pairs
Description:
Maintainers: ,|x|Contact person::x}}
Repository URL: Source code::http://dev.laptop.org/git?p=projects/memorygame
Available languages: ,|x|Available languages::x}}
Available languages (codes): ,|x|Language code::x}}
Pootle URL:
Related projects: Related projects,|x|Related projects::x}}
Contributors: ,|x|Team member::x}}
URL from which to download the latest .xo bundle Activity bundle::http://dev.laptop.org/~erikos/bundles/0.82.1/Memorize-28.xo
Last tested version number: Activity version::28
The releases with which this version of the activity has been tested. ,|x|Software release::x}}
Development status:
Ready for testing (development has progressed to the point where testers should try it out): ,|x|Ready for testing::x}}
smoke tested :
test plan available :
test plan executed :
developer response to testing :