Talk:Python Debugger activity for the XO: Difference between revisions

From OLPC
Jump to navigation Jump to search
 
Line 45: Line 45:
(i.e. yours on SOAS/ sugar-jhbuild???)
(i.e. yours on SOAS/ sugar-jhbuild???)


7) release code/ snippets early and often, so people can at least play with some code
to get involved in the project/ Activity.


[[User:Danceswithcars|danceswithcars]] 11:37, 15 October 2009 (UTC)
[[User:Danceswithcars|danceswithcars]] 11:37, 15 October 2009 (UTC)

Latest revision as of 14:02, 15 October 2009

Nice

I've reviewed your work here ... looks good, keep it up. --Quozl 08:50, 11 October 2009 (UTC)

Interesting and feedback/ suggestions

I saw the request for partners / mentors on one of the original emails (s-g?), and was interested in volunteering but started working on my own SpeakSign Activity and was trying to stay focused/ productive...

Looks like you are doing well on this, and I'll probably check it out and learn from what you are doing...

My experience so far trying to learn Python and Sugar environment, described on the SpeakSign page...

For this Activity though, some quick history,

1) Develop is an old activity, which might be worth looking into...

2) and Pippy contains example python code that you can do simple modifications, BUT CAN NOT SAVE, nor even run (I tried changing Pong and saving outside the environment to rerun the modified version, but never got very far with it), so saving the changes and

3) Documentation! Need basic reference material collected and easy to access to learn Python, Sugar, PyGame, windowing/ Tk, etc.

4) FWIW, I'd like an Emacs (and most probably want an vi/vim editor option) keybindings on any IDE you end up (re)creating ;-/

5) Plan ahead for XO 1.5 development coding and environment, new machines are coming out and will have the regular gnome environment as well, so maybe a target environment would help for this. As you stated, most seem to use machines other than the XO to develop then port it to the XO, so remember make as target arguments and compiles/ distributes for the expected environment...

6) FoodForce2 is running (differently?) on a base fedora environment too, and nice to see / be able to run on multiple environments (i.e. yours on SOAS/ sugar-jhbuild???)

7) release code/ snippets early and often, so people can at least play with some code to get involved in the project/ Activity.

danceswithcars 11:37, 15 October 2009 (UTC)