Mesh Network Details: Difference between revisions

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On-demand path discovery is largely based on Advanced On-demand Distance Vector (AODV) routing.
On-demand path discovery is largely based on Advanced On-demand Distance Vector (AODV) routing.


Paths are built using a route request / route reply management frames. When a source node needs to transmit a frame to a destination for which no path exists, a broadcast route request (RREQ) is broadcast through the mesh. As these requests are propagated, nodes receiving them will create routes to the source node in their routing tables. These routes are termed *reverse routes* and are only used to forward mesh management frames. When a node receives a RREQ destined to itself, it will respond with a unicast route reply (RREP), which will be sent back to the source via '''reverse routes'''. The intermediate nodes that forward RREPs back to the source will create routes to the destination node. This routes are termed '''forward routes''', and are the routes used to forward data frames.
Paths are built using a route request / route reply management frames. When a source node needs to transmit a frame to a destination for which no path exists, a broadcast route request (RREQ) is broadcast through the mesh. As these requests are propagated, nodes receiving them will create routes to the source node in their routing tables. These routes are termed '''reverse routes''' and are only used to forward mesh management frames. When a node receives a RREQ destined to itself, it will respond with a unicast route reply (RREP), which will be sent back to the source via '''reverse routes'''. The intermediate nodes that forward RREPs back to the source will create routes to the destination node. This routes are termed '''forward routes''', and are the routes used to forward data frames.


=== Route Teardown and Recovery ===
=== Route Teardown and Recovery ===

Revision as of 20:15, 23 February 2007

Details of the mesh networking provided by the XO laptop are described here. See also the Mesh Network FAQ.


Background

The Mesh Routing Protocol used in the OLPC laptop (OLPC-Mesh) is based on the 802.11s standard being developed by the 802.11 Task Group S [1].

OLPC-Mesh was based on the first draft produced by TGs, version 0.1. At the time of this writing, TGs is working on version 1.0 of the draft.

Design goals

These were some of the design requirements/constraints for the project:

  • Simultaneously act as a Mesh Point as well as an infrastructure node.
  • Capable of acting as a standalone mesh node when main CPU is off.
  • Support asymetric links/paths.
  • Support for power save mode.
  • Small enough to be running on Marvell's 88W8388 802.11 wireless module.
  • Incremental releases. All releases are must be useable and include more functionality than the previous.
  • Follow 802.11s draft when possible.

Mesh Path Selection and Forwarding

The path selection mechanism is based on a simplified version of the Hybrid Wireless Mesh Protocol (HWMP) proposed in the 802.11s draft. HWMP combines on-demand route discovery with support for proactive routing.

Proactive routing requires the formation of a tree topology under a root node. OLPC-Mesh does not support proactive routing at this time.

On-demand path discovery is largely based on Advanced On-demand Distance Vector (AODV) routing.

Paths are built using a route request / route reply management frames. When a source node needs to transmit a frame to a destination for which no path exists, a broadcast route request (RREQ) is broadcast through the mesh. As these requests are propagated, nodes receiving them will create routes to the source node in their routing tables. These routes are termed reverse routes and are only used to forward mesh management frames. When a node receives a RREQ destined to itself, it will respond with a unicast route reply (RREP), which will be sent back to the source via reverse routes. The intermediate nodes that forward RREPs back to the source will create routes to the destination node. This routes are termed forward routes, and are the routes used to forward data frames.

Route Teardown and Recovery

If a frame cannot be transmitted to the next hop (i.e. when the maximum nuber of retries is exceeded), the route that was used for the frame is marked as invalid. If the failed route has predecessors, route error (RERR) management frames are transmitted to the source of the route. This improves the route recovery time after a mesh node leaves the coverage area of a neighbor.

Limited Broadcast

The RREQ/RREP mechanism only works for unicast traffic. Broadcast traffic is propagated through the mesh through limited flooding. Each mesh data frame contains a unique end-to-end sequence number that is set at the source. Intermediate nodes maintain a list of recently broadcast frames indexed by this sequence number and the address of the source. This table ensures that broadcast frames are retransmitted only once.

Limitations

Under HWMP, a Mesh Point (MP) uses active or passive scanning to discover neighbors and establish peer links. OLPC-Mesh does not use this mechanism. Neighbors are discovered only via the RREQ/RREP cycle, and no neighbor authentication is performed. This means that the mesh is not protected against route disruption or node isolation attacks.

As we are using hardware that was designed prior to the 802.11s draft, we cannot use the new mesh frame type, identified by type = 0x3 in the Frame Control field. Instead we are using WDS frames extended with mesh specific header fields.

There is no multicast support at this time. This will be implemented in the next weeks.

Userspace Controls

There are several system calls available to examine and modify the behavior of the OLPC-Mesh. This calls are implemented as ioctls, and can be invoked via iwpriv commands.

The first of such tools are the iwpriv fwt_* family of commands. With these commands one can examine and modify the routing table. See the README file in the libertas driver directory for details.

Another useful feature for debugging and testing is the blinding table. Incomming traffic from any address that exists in the blinding table will be silently discarded by the firmware. This is useful to test specific mesh topologies that would otherwise be hard to setup. The blinding table can be accessed using iwpriv bt_{add,del,reset,list}.

There is also one ioctl call that will change the maximum TTL of outgoing mesh traffic. The TTL determines the maximum number of hops that a frame will cross before being dropped. This is used to minimize the consequences of routing loops but it also limits the number of neighbors that can be reached in the mesh. The mesh TTL can be modified via iwpriv mesh_{get,set}_ttl.

Finally, there are mesh specific statistics available through ethtool -S Currently the following counters are implemented:

 drop_duplicate_bcast
 drop_ttl_zero
 drop_no_fwd_route
 drop_no_buffers
 fwded_unicast_cnt
 fwded_bcast_cnt
 drop_blind_table
 tx_failed_cnt

Mesh Portals

Up to now we have described the operation of Mesh Points. Mesh Points that are connected to an external network, and that forward traffic in and out of the mesh are referred to as Mesh Portals (MPP).

Mesh Points must find paths to a Mesh Portal in order to access the Internet. When multiple Mesh Portals exist in the mesh, the Mesh Point must select one of them. The way OLPC Mesh resolves this problem is by defining a layer 2 anycast address that will be claimed by all the MPPs in the mesh. When a Mesh Point needs to find an MPP, a RREQ is sent for that special anycast address. Each Mesh Portal receiving the RREQ will generate a RREP. The path selection method will assign higher precedence to those MPPs that can be reached through lower cost routes.

Mesh Portals must listen for configuration requests sent by Mesh Points. In reply to these requests, Mesh Portals will send to the Mesh Points all the information required to access outside the mesh network. At this time this configuration information is comprised of the IP address of the selected Mesh Portal and the addresses of DNS servers. More information about this configuration daemon can be found here: http://www.cozybit.com/projects/mpp-utils

Mesh Interface

The wireless driver creates a virtual network interface just for mesh traffic (msh0). The main interface (eth0) is used for infrastructure traffic when the laptop is associated to an AP. Traffic forwarding in and out of the mesh is done at layer 3 via Network Address Translation (NAT) at the host. This gives the flexibility to use any other network connection to connect the mesh to the world (e.g. ppp, GPRS, etc.).

Footnotes

[1] Note that although the frame is discarded, it will still be acknowledged by the MAC layer.

--Jcardona 14:03, 23 February 2007 (EST)