Sound: Difference between revisions
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''See also'': [[Hardware specification]], [[Video]], [[Game development#Sound]]. |
''See also'': [[Hardware specification]], [[Video]], [[Game development#Sound]]. |
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[[Category:Cleanup]] |
Revision as of 20:39, 6 April 2007
A few notes on sound: Ogg vorbis and speex as our preferred codecs for general audio and human speech. We are looking into using Pulse Audio Server, which uas transparency across the network.
See also: Hardware specification, Video, Game development#Sound.