Organizing organizing: Difference between revisions

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**A core team of people that help others to install the emulator
**A core team of people that help others to install the emulator
***IRC Channel, Private chat on AIM, whatever it takes.
***IRC Channel, Private chat on AIM, whatever it takes.
*Todo
**Todo list should have difficulty levels, like the art of computer programming. E.g., If you know Python then a problem is a:
***10 if you could do debug/fix/add feature in a couple minutes,
***17 if you could do it in one sitting, but it may take a few hour,
***20, means you could do it in a few days
***29, means you could do it in a couple weeks with a lot of creativity.
***30, maybe a couple weeks to a couple of months, but it's hard.
***38, maybe a couple of months with a lot of creativity and innovation
***40, Maybe a couple of years
***50, you may be lucky to knock the problem into the 40s in a couple years.

Revision as of 02:06, 30 May 2007

  • Syndicate intern opportunities in one space?
  • Merge volunteer pages
  • Online “welcome wagon" packet
    • What would this look like?
  • OLPC blog
    • Who is everyone, and what are theyworking on
    • Pix w/ XO
    • 3D tour of XO
    • "Poster Child"
  • How to document pilot programs
    • Photos
    • Stories/anecdotes
    • Examples of use
    • Profiles of kids and their laptops
    • Screenshot app-- develop + have kids take a screenshot of their laptop in its favorite use/config
  • XO map
  • Install Team
    • Instructions on getting the emulator installed
    • A core team of people that help others to install the emulator
      • IRC Channel, Private chat on AIM, whatever it takes.
  • Todo
    • Todo list should have difficulty levels, like the art of computer programming. E.g., If you know Python then a problem is a:
      • 10 if you could do debug/fix/add feature in a couple minutes,
      • 17 if you could do it in one sitting, but it may take a few hour,
      • 20, means you could do it in a few days
      • 29, means you could do it in a couple weeks with a lot of creativity.
      • 30, maybe a couple weeks to a couple of months, but it's hard.
      • 38, maybe a couple of months with a lot of creativity and innovation
      • 40, Maybe a couple of years
      • 50, you may be lucky to knock the problem into the 40s in a couple years.