Spray Play: Difference between revisions
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Spray Play will use the XO character design (X below an O) as the game's shooter. The X is a rotate-able gameplay element, and the O is a shootable entity. The X will be the user icon from Sugar, and the O will be a colored circle within a circle (using Sugar's user icon colors). |
Spray Play will use the XO character design (X below an O) as the game's shooter. The X is a rotate-able gameplay element, and the O is a shootable entity. The X will be the user icon from Sugar, and the O will be a colored circle within a circle (using Sugar's user icon colors). |
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<blockquote> |
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<lincolnquirk> bjordan, you should be able to use the sugar API directly, and there's probably a method for getting the colors |
<lincolnquirk> bjordan, you should be able to use the sugar API directly, and there's probably a method for getting the colors |
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<br> |
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<kentquirk> bjordan: it's in /home/olpc/.sugar/default/config |
<kentquirk> bjordan: it's in '''/home/olpc/.sugar/default/config''' |
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</blockquote> |
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Currently, the X is a PNG with fixed colors, and the O is just a colored circle. |
Currently, the X is a PNG with fixed colors, and the O is just a colored circle. |
Revision as of 15:31, 9 June 2007
Spray Play is a Crossfire-like game in which players shoot objects in the middle of the playing area with small pellets to push it into their opponent's side.
Graphics
Character
Spray Play will use the XO character design (X below an O) as the game's shooter. The X is a rotate-able gameplay element, and the O is a shootable entity. The X will be the user icon from Sugar, and the O will be a colored circle within a circle (using Sugar's user icon colors).
<lincolnquirk> bjordan, you should be able to use the sugar API directly, and there's probably a method for getting the colors
<kentquirk> bjordan: it's in /home/olpc/.sugar/default/config
Currently, the X is a PNG with fixed colors, and the O is just a colored circle.