Dealing with Dual-Mode Display: Difference between revisions
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(New page: One of the main challenges we face is designing art that will look good on both of the XO's display modes. Since the XO displays high resolution black and white and low resolution color, m...) |
("black and white" -> "grayscale". Perhaps pedantic, but display misunderstandings abound, so it seems worth the extra clarity.) |
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One of the main challenges we face is designing art that will look good on both of the XO's display modes. Since the XO displays high resolution |
One of the main challenges we face is designing art that will look good on both of the XO's display modes. Since the XO displays high resolution grayscale and low resolution color, making sure that all of your images to make sure they look good in both color and grayscale is a must. [[user:mchua|Mel]] suggests simply throwing a monochrome filter on your images. Another thing is to take advantage of the high resolution grayscale, like old comic art. Make sure your uncolored images are crisp and clear; the grayscale versions should be stand-alone. Then add in color, as the icing on the cake. --[[user:nlee|Nikki]] |
Revision as of 19:54, 20 June 2007
One of the main challenges we face is designing art that will look good on both of the XO's display modes. Since the XO displays high resolution grayscale and low resolution color, making sure that all of your images to make sure they look good in both color and grayscale is a must. Mel suggests simply throwing a monochrome filter on your images. Another thing is to take advantage of the high resolution grayscale, like old comic art. Make sure your uncolored images are crisp and clear; the grayscale versions should be stand-alone. Then add in color, as the icing on the cake. --Nikki