Predecessors of OLPC: Difference between revisions
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The OLPC is not entirely new. Like most developments in our modern world, it is built on what has come before. This page is intended to list some of the predecessors of the OLPC or key parts of its technology. We won't be mentioning mainstream stuff like laptops here, but things that are less well-known but which can teach us lessons as the OLPC design evolves. |
The OLPC is not entirely new. Like most developments in our modern world, it is built on what has come before. This page is intended to list some of the predecessors of the OLPC or key parts of its technology. We won't be mentioning mainstream stuff like laptops here, but things that are less well-known but which can teach us lessons as the OLPC design evolves. |
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The purpose of this page is to provide pointers for application developers and content developers to better understand where the OLPC comes from. It is not a perfect device but it does bring together many existing technologies that have reached maturity in some way. In some cases (Wi-Fi) the maturity is low cost and low power consumption. In other cases (LOGO) the maturity is in the great amount of experience educators have in using it with children. |
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* [[Dynabook]] was [[Alan Kay]]'s vision of a book-sized portable learning device. |
* [[Dynabook]] was [[Alan Kay]]'s vision of a book-sized portable learning device. |
Revision as of 17:47, 6 June 2006
The OLPC is not entirely new. Like most developments in our modern world, it is built on what has come before. This page is intended to list some of the predecessors of the OLPC or key parts of its technology. We won't be mentioning mainstream stuff like laptops here, but things that are less well-known but which can teach us lessons as the OLPC design evolves.
The purpose of this page is to provide pointers for application developers and content developers to better understand where the OLPC comes from. It is not a perfect device but it does bring together many existing technologies that have reached maturity in some way. In some cases (Wi-Fi) the maturity is low cost and low power consumption. In other cases (LOGO) the maturity is in the great amount of experience educators have in using it with children.
- Dynabook was Alan Kay's vision of a book-sized portable learning device.
- Cybiko was a wireless messaging device for kids that was sold in the USA and UK for several years.
- Squeak is a Smalltalk-based learning environment that embodies many constructionist ideas. It is widely used in education in the developed world.
- Ricochet is a wireless mesh network that was deployed throughout San Francisco and the Bay Area in 1997. I remember that it reached our offices in Redwood City. This is not wi-fi.
- LOGO is a programming language developed by Seymour Papert in order to teach kids how to control robots called turtles.
- various Minimal Linux distros have been developed in order to use Linux on machines with limited memory and storage.
- Apple's E-mate was a laptop version of their Newton and was intended to be a child's personal computer. They are still available on Ebay.
- Simputer is a handheld computer originating in India with some similiar ideas
- Ndiyo Nivo is a "ultra-thin-client hardware" - not a laptop, but another idea on cost reduction (maybe a "thin" OLPC along such lines could of interest in future iterations?)
- Maine Learning Technology Initiative provides a laptop to every 7 grade student to implement Seymour Papert's recommendation of a one to one student/computer ratio. The initiative seeks to change the way computers are used in education.
- AlphaSmart is a widescreen Palm-based laptop intended to be given to every child in a class.