Treenimation: Difference between revisions

From OLPC
Jump to navigation Jump to search
No edit summary
No edit summary
Line 5: Line 5:
[http://www.treenimation.net Treenimation] is a software tool used for creating web-based (real-time), multiplayer board games (as well as email-based board games). Subsequent versions of Treenimation will add support for games with 2D animation, and ultimately 3D animation. Treenimation includes a powerful yet easy-to-learn object-oriented scripting language called Treescript.
[http://www.treenimation.net Treenimation] is a software tool used for creating web-based (real-time), multiplayer board games (as well as email-based board games). Subsequent versions of Treenimation will add support for games with 2D animation, and ultimately 3D animation. Treenimation includes a powerful yet easy-to-learn object-oriented scripting language called Treescript.


I am [[User:Mikehahn|Mike Hahn]], the creator of Treenimation. I am currently in the early stages of implementing Treenimation for Windows, using Delphi. I am hoping to recruit one or more Linux programmers to develop Treenimation for the XO Laptop. I assume this will involve porting Treenimation from Delphi to Free Pascal for Linux, and then translating it into Python.
I am [[User:Mikehahn|Mike Hahn]], the creator of Treenimation. I am currently in the early stages of implementing Treenimation for Windows, using Delphi. When I finish debugging the module I am currently developing (the TIL Loader), I plan to translate it into Python, and implement the rest of Treenimation in Python.


== News ==
== News ==

Revision as of 17:53, 9 October 2007

OlpcProject.png Mike Hahn, volunteers welcome!

Treenimation is a software tool used for creating web-based (real-time), multiplayer board games (as well as email-based board games). Subsequent versions of Treenimation will add support for games with 2D animation, and ultimately 3D animation. Treenimation includes a powerful yet easy-to-learn object-oriented scripting language called Treescript.

I am Mike Hahn, the creator of Treenimation. I am currently in the early stages of implementing Treenimation for Windows, using Delphi. When I finish debugging the module I am currently developing (the TIL Loader), I plan to translate it into Python, and implement the rest of Treenimation in Python.

News

4-Oct-2007:

The Treenimation web site is now ready for public consumption. Thanks to AlbertCahalan for pointing me away from C# and towards Free Pascal. I look forward to installing Linux (on my old computer) in the very near future, and installing Free Pascal.

5-Oct-2007:

I have been advised that using Python instead of Delphi is probably the best way to go. So I plan to install Python on my main computer and Linux/Python/Sugar on my old computer, a Pentium II at 266 MHz, 128 MB of RAM.