Jigsaw Puzzle: Difference between revisions
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This is a WorldWideWorkshop project - see the [http://www.worldwideworkshop.org/olpcwiki/index.php?title=Jigsaw_Puzzle WorldWideWorkshop wiki page]. |
This is a WorldWideWorkshop project - see the [http://www.worldwideworkshop.org/olpcwiki/index.php?title=Jigsaw_Puzzle WorldWideWorkshop wiki page]. |
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you can check [http://www.jspuzzles.com Online Jigsaw Puzzles] to see an interesting implementation of jigsaw puzzles. |
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'''New in Beta 1.3:''' Journal integration for finding your own images and turning them into puzzles. You can share the puzzles with friends via the mesh and solve them together. |
'''New in Beta 1.3:''' Journal integration for finding your own images and turning them into puzzles. You can share the puzzles with friends via the mesh and solve them together. |
Revision as of 14:45, 23 October 2007
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Description & Goals
Summary
Jigsaw Puzzle is based on the classic picture-constructing game, but has the option to add your own pictures. It strengthens visual, spacial and problem solving skills and offers a context to creatively reflect on and explore any subject.
This is a WorldWideWorkshop project - see the WorldWideWorkshop wiki page. you can check Online Jigsaw Puzzles to see an interesting implementation of jigsaw puzzles.
New in Beta 1.3: Journal integration for finding your own images and turning them into puzzles. You can share the puzzles with friends via the mesh and solve them together.
- Runs well in Build 613
- Uses Journal to keep and resume puzzles
- “My Picture’ button lets user add a photo or drawing made in another program and turn it into a puzzle by finding that creation in the Journal and clicking on it.
- At present, user must search through all journal activity entries to find images. When Journal, allows, user will only be presented with image files in Journal.
- Mesh collaboration mode works for peer-to-peer and server-based connections
- Download image
Coming in Beta 1.4:
- Sugar toolbar will be added
- More mesh status messages (alerting users to load progress and friend actions) will be added
- Starter image categories will be refined, with no redundancy to Slider Puzzle samples
Other Functionality notes:
- Based on MaMaMedia.com and MyGLife.org “Jigsaw” activities
- Re-written in Python and enhanced to run locally on the XO laptop and leverage XO features like the mesh and journal
- Full game logic and interface integrated within the OLPC framework
- Puzzle-solving functionality includes Picture Selector, Timer, Change Shapes, Board Hint, Solve and 3 difficulty levels
- Board size is set to take 60% of available space on at least one side (the largest one relative to the available space) and keeps the image aspect ratio.
- The larger side will have the number of pieces set to that of the level being played, but the other side may have less pieces. An attempt is always made to make the pieces almost square, so an image with a 4:3 aspect ratio on the highest level will get 8x6 pieces.
- The way pieces are cut is not fixed, so new connector types can be implemented.
- Set of customized Lesson Plans accessible in-app via "Lesson Plans" button
- Multiple translations will be available (user selectable on-the-fly.)