Peripherals/Game Controller: Difference between revisions
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[[category:peripherals]] |
[[category:peripherals]] |
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The basic solution is to support common USB game controllers. A sugarized config program to remap game controller buttons would help. |
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The system could cheaply host an analog mushroom pad, similar to modern game systems. Such a pad would have a patterned ball backside sitting above the camera. The mushroom's ball bottomed stem would click into a socket that wraps from the camera down to hold into a usb socket. The usb connection would be about enough to physically secure it, and grab a little power to LED illuminate the control pad's backside image. |
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Of course, some terribly clever software driver would be needed to interpret the image without using up all the CPU. |
Revision as of 04:16, 1 January 2008
The basic solution is to support common USB game controllers. A sugarized config program to remap game controller buttons would help.
The system could cheaply host an analog mushroom pad, similar to modern game systems. Such a pad would have a patterned ball backside sitting above the camera. The mushroom's ball bottomed stem would click into a socket that wraps from the camera down to hold into a usb socket. The usb connection would be about enough to physically secure it, and grab a little power to LED illuminate the control pad's backside image. Of course, some terribly clever software driver would be needed to interpret the image without using up all the CPU.