OLPCities/Hard objects

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"Hard objects" are "usual" objects like a plaque, a tree etc. Some "Hard objects" when collided are triggers for some action like:

  • go to the next Lot (the "Transit" object)
  • display a "Dialog" (something that someone is "talking" to the player.


Transit

Transit.gif

Dialog

Dial02.gif


Characters

Guarda.gif
Inf.gif
Maezefa.gif

Geometrics

Exu.gif
Iemanja.gif
Oxossi.gif
Ogum.gif
Xango.gif


Miscelaneous

Placa.gif
Fechado.gif
Emobras.gif