COBBLE

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Revision as of 17:27, 6 August 2008 by Mgoadric (talk | contribs)
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Background

COBBLE stands for COllaBorative Board game Learning Environment. It is a Toolkit for exploring Finite Mathematics. Finite mathematics encompasses the topics of probability, combinatorics, set theory, and propositional logic and game theory, and tackles questions such as “How likely is it that I will win the lottery?” “How many ways can seven people make use of two cars to go to the movies given that each car can hold at most 5 people?” and “If 15 people like eggs or ham, 4 like only eggs, and 7 like only ham, how many like both eggs and ham?” Finite mathematics is increasingly being taught as modules in elementary and middle school mathematics courses, enabling students to reason about probability and counting. COBBLE will be an environment where students can easily create objects such as a deck of cards, urns full of colored marbles, or 6, 8 and 20-sided die, as well as add their own custom-designed mathematical objects. They can then use these objects to explore the resulting mathematical properties, which will be calculated automatically by COBBLE.

Functionality

Screen Shots

Contributors

COBBLE is being developed at Centenary College of Louisiana by Mark Goadrich and Nolan Baker.

Roadmap and future features

 PreAlpha
   Working Die objects
 Alpha
   Sharing between XOs
 Beta
   Cards, Boards, Containers, Tokens
   Chalkboard for recording ingame state
   Chat Box
   Visibility, Ownership of Private Objects
   Save and Load from Journal
 Release
   Able to easily add own modules

Dependencies

Cell Management is built with Pygame using the OLPCgames wrapper.

To Do

 Die creation works, but the colors are not properly altered and blited on the XO.
 Proceed to Alpha level

Comments, Remarks, Suggestions

Please let us know if you have any feedback, we'd love to hear it, add your comments below, thanks!