Talk:Sugar design review 2

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Revision as of 06:23, 11 June 2006 by 219.127.109.3 (talk)
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The graphics are very stylish and have an appealing colour scheme,

In the picture Sugar-private-chat-mockup.png it says the following.

quote

Oh, I forgot to mention that we need names for those characters, if you can think of anything.

end quote

Could you please say for which characters you need names please?


In Presence.png, the Mockup of what the presence pane might look like, what are the two graphics with the arrows in the Everyone section intended to symbolize please?


I thought the laptop will be used primarily in black & white. I guess that is not considered important at this mockup stage?


From Alan Kay Two things to really think hard about:

 a - tiny screen real estate
 b - need for children to construct with images and programs

(a) A good ploy would be to have the first UI that the kid sees have lots of obvious buttons to push. But when the kids start to make their own content, especially dynamic content, they will want every pixel (and the designers need to figure out how to make them available). This is a tricky design task but very necessary.

(b) communication and community are good things, but two of the most important things that the children need to learn (regardless of whether their governments think so) are mathematics and science. The children need to be able to construct simulations of all kinds of ideas and speculations. Both the simulations and the UIs used to help construct them take a lot of screen real estate. Doing this well is probably the most difficult and important UI design task for the HDLT.