Social effects

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Revision as of 15:31, 3 October 2007 by Fasten (talk | contribs) (media literacy, mentoring, parent education)
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Intellectual development of pupils

Irrespective of specific content and software a laptop appears to be likely to promote the intellectual development of pupils but what negative effects are conceivable?

games
Interesting games can create a strong motivation to prefer games over learning. This is especially true for pupils without sufficient education (media literacy) or guidance to select appropriate content or software. The problem could be addressed with mentoring.

Intellectual gap between pupils and adults

The sudden increase in intellectual development can create a gap with potential for conflict between pupils and adults. The problem could be addressed with adult education and parent education. Parent education for mentors could create a connection between adult education and the education for pupils, which seems likely to facilitate mutual understanding and tolerance.