Talk:SimCity

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Revision as of 07:39, 23 November 2007 by 24.110.145.202 (talk) (kind of anti-science)
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Experiences

This ran well on the B4 machine that we have (build 623). The only oddness was that the activity remained on the donut (can't remember the official name), after I quit. I had to go and end the activity from the home view too. I think it's really great that SimCity is being ported onto the OLPC. Games will make or break this project I suspect... Now we just need "Granny's Garden"... --Tomhannen 19:35, 13 November 2007 (EST)

Thanks for the experience report. We think we've found that bug, and it'll be fixed for the real release. --gnu

kind of anti-science

Come on now, melt-downs?

SimCity comes from an irrational anti-nuke era. Coal power kills lots more people than nuclear does, but you'd never know it from the game. (coal mine collapses, train derailments, dust explosions, smog-induced lung problems, mercury in our food...) The new political correctness is that coal power causes floods, though even that is far from scientificly proven.

After decades of nuclear power use, we've seen exactly one disaster. (really: Three Mile Island was nothing) Chernobal was a horrible design. It was naturally unstable, partly so that it could quickly be converted to weapons production. It was flammable. It had no containment dome. The safety systems were manually disabled. Clueless people, under orders to get things done quickly, purposely messed with the settings in ways that one should not.

If the game needs balance w/o meltdowns: nuclear power is unable to quickly respond to load spikes. This means that it can not provide 100% of the power. Also because of that, when a big chunk of the grid (demand side) gets cut off, a nuclear plant shuts down and doesn't come back up for a day or so.

24.110.145.202 02:39, 23 November 2007 (EST)