Turtle Art

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Revision as of 18:35, 30 December 2007 by IanOsgood (talk | contribs) (some detail from actual experience)
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Turtle Art is an activity with a Logo-inspired graphical "turtle" that draws colorful art based on Scratch-like snap-together visual programming elements.

There are many restrictions compared to Logo. User defined procedures can't have parameters. Limited screen real-estate makes building large programs infeasible. Only simple variables are available, no lists or other data-structures. You can't make user defined functions which return a value. The conditionals and some of the functions only take constants or variables, not expressions.

There are five palettes of program elements available for program construction. You add blocks to your program by dragging them from the palette to the main area. You can delete a block by dragging it back onto the palette.

  • Turtle (green)
    • Clean
    • Forward(n)
    • Back(n)
    • Left(angle)
    • Right(angle)
    • Arc(angle,radius)
    • SetYX(x,y)
    • SetH(heading)
    • Turtle state values (can plug into a parameter)
      • X, Y, heading
  • Pen (cyan)
    • Pen Up
    • Pen Down
    • Set Pen Size(n)
    • Set Color(n)
    • Set Shade(n)
    • Fill Screen(color,shade)
    • Pen state values (can plug into a parameter)
      • Pen size, color, shade
  • Numbers (violet)
    • Values (can plug into a parameter)
      • Number (constant)
      • Infix operators(left,right)
        • +, -, *, /, mod
      • Random(min, max) (constants or boxes only)
    • Conditions (oval, plugs into an If block)
      • <, >, = (takes two constants or boxes)
      • and, or, not (takes other conditions)
    • Print(n)
  • Flow (orange)
    • Wait(n)
    • Forever[stack] (no continuation)
    • Repeat(n)[stack]
    • If(condition)[then]
    • If(condition)[then][else]
    • Stop (no continuation)
    • Connectors:
      • jog right
      • jog down
  • My blocks (yellow)
    • Stack1,2 - a rhombus which tops a stack, equivalent to a procedure definition (but without parameters).
    • "Stack1,2" - blocks for invoking a stack (no parameters)
    • Store in "box" 1,2(n) - blocks for setting a variable
    • "Box1,2" (plugs into a parameter)
      • A glaring limitation: you cannot rename these objects. Thus, you are limited to two procedures and two global variables! Madness!
  • My stuff (?)
    • ? (no screenshot, and not in groups, but I see it in the source tree. Perhaps these are features that are under development?)
    • 1input, 1inputs, 3inputs: looks like invoking a stack with 1/2/3 parameters
    • boutput: looks like a blank condition
    • opwithlip, opwithlipb: looks like box parameters that can be chained (socket on right)

There are also some icons at the bottom right for user control:

  • Show/Hide the current program
  • Eraser - clear the screen and reset the turtle (same as the Clean block)
  • Stop (for infinite loops)


<gallery> Image:Turtle0.png|Turtle Art startup screen Image:Turtle1.png|Clicking on the Blocks menu brings the basic tool set into view Image:Turtle2.png|Drag blocks from the menu Image:Turtle3.png|Click on the top block of a stack to execute the stack Image:Turtle4.png|Other blocks can be found under the tabs Image:Turtle5.png| Image:Turtle6.png|Example projects are found on the Projects menu on the upper right of the screen Image:542-turtleart-2.png Image:Turtle-recursion-1.jpg|A recursive algorithm (difficult without parameters)

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