Food Force/Meeting Logs6
<murielgodoi> Hi
<deepank____> Hi
<murielgodoi> I was reading the Food Force 2 wiki page before our meeting
<murielgodoi> so I joined olpc-foodforce2... and was waiting there
<murielgodoi> my bad
<murielgodoi> I typed wrong
<deepank____> ok :)
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<deepank____> did you get my mail earlier in the week?
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<deepank____> I received no replies on it from you that time
<deepank____> Are you there?
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<Ankur> Hello Muriel
<murielgodoi> heelo
<deepank> Hello Ankur
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<murielgodoi> about python coding
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<deepank> Yes
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<murielgodoi> As I was a java developer before coding in python, I'm used to eclipse
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<murielgodoi> due to that I use eclipse for coding
<murielgodoi> some people doesn't like it
<murielgodoi> but i think it is a quite good
<murielgodoi> it has code-complete
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<murielgodoi> auto formating
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<deepank> ok, so pretty useful
<murielgodoi> yep. but it can seems a little bit confusing for new users
<deepank> I started compiling code on command line though ... I will move on to Eclipse in this project later on
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<murielgodoi> you can try it, but you are free to decide the best for you
<murielgodoi> that is not a rule.
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<deepank> yes I understand.
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<murielgodoi> I agree about the question number 2
<deepank> Ok I will make the changes then
<murielgodoi> using espeak is a very interesting idea for internationalization and save disk space
<murielgodoi> I already tried that on my XO
<murielgodoi> how do you think we can do in order to improve the voice quality?/
<deepank> Ok. I saw it on someone else's XO though. Should I apply for an XO in developer program or should I wait
<deepank> I will have to talk about that with the developers.
<murielgodoi> wait for now... we should have arguments to ask XOs for you,,. and by now we don't have it
<murielgodoi> further, when coding specific code for XO we can do that
<deepank> Yes very true, when we port the game to Xo then only I will require it I think. What is the exact procedure for the application.
<deepank> The GTK development can be done without that.
<murielgodoi> the second link about gobjects seems very instructive and easy to learn
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<murielgodoi> I think in 2 weeks I will finish my master tasks and help you me in the code
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<murielgodoi> fix: help you more in the code
<deepank> thats great
<deepank> Did you think about the design of controller.py?
<murielgodoi> you can start by simple methods to listen gui events and change it in them model
<murielgodoi> remember the gui widgets are not coded in GTK
<murielgodoi> are in pgu
<murielgodoi> It is not a good idea mix gtk and pygame in the same code
<deepank> Yes
<murielgodoi> for that reason the pgu library was used
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<deepank> I have not gone through the pgu library, googling it
<murielgodoi> It is a simple one to code gui widgets using pygame
<murielgodoi> and allows us create skins for it
<murielgodoi> like as I did for create sugar skin
<deepank> yes
<deepank> So my next task will be to get conversant with pgu library ....
<murielgodoi> yep.. that is a good begin
<murielgodoi> http://wiki.laptop.org/go/Art_wanted
<murielgodoi> I just add food force artwork request there
<deepank> I think till now I am fairly good with python, I got a book from library and have been studying it.
<murielgodoi> great
<deepank> Do you find somethings which you would like to point out in the small code that I sent you earlier.
<murielgodoi> well as long as i read, it seems good. but I didn't performed a deep checking into it
<deepank> ok
<deepank> what about the repository request. Is it still pending
<murielgodoi> yep... I don't know if they understantod me right... I will try to solve that by irc
<deepank> ok. So, what are the major tasks that should be done till the next week.
<murielgodoi> comunicate control.py with view.py (stripped from FoodForce2.py)
<deepank> Yes
<deepank> Any specific information that might prove helpful to us
<murielgodoi> for each control as 'buy' the view should send a messtage to the controller
<murielgodoi> which will be listen for it and perform some method
<murielgodoi> that method will send a message to the model and perform the data
<murielgodoi> data update
<deepank> ok
<murielgodoi> I am still thinking in a way to the player set the quantity what will be bought
<murielgodoi> separate the 3 components in 3 files.py model view control
<murielgodoi> and learn how to send and receive message between them
<murielgodoi> simple messages by now
<deepank> hmm Are there any controls for building and upgrading level of faciilities
<murielgodoi> you can test it by using simple hello worlds
<deepank> right
<murielgodoi> it will be. but there is no gui for that developed in the view
<murielgodoi> checkout the Memorize code can be usefull to see gobjects working in a real aplication
<deepank> So i should concentrate on message passing for now and don't go into the code of gui in pgu folder.
<deepank> Can you give me the link
<murielgodoi> yep
<murielgodoi> http://dev.laptop.org/git?p=projects/memorygame
<deepank> Thanks
<murielgodoi> additionally should be nice you install and try dopewars game... to see who the trade system works
<murielgodoi> s/who/how
<deepank> I will definetely
<murielgodoi> Can you pass the instructions to the others?
<deepank> Yes I will. Actually I forgot to tell you; due to the installation of Wi-Fi in the hostel, Anubhav and Ankur are facing problems
<deepank> They have been in contact with me on the phone.
<deepank> Do you use GTalk or any other IM also.
<murielgodoi> I am not used to. but I can set gtalk up if it help us to better comunicate
<deepank> Ok then we should stick to IRC for now, I don't think gtalk is available in linux yet, though we can always use Pidgin or chat in browser.
<murielgodoi> ok I will set it up
<deepank> So let us meet on next Tuesday same time at olpc-foodforce channel.
<deepank> You will not require to set it up; just install pidgin or use it from mozilla itself.
<murielgodoi> ok at olpc-foodforce :)
<deepank> Good Night then, take care
<murielgodoi> good night, thanks
<murielgodoi> take creayou too
<murielgodoi> take care you too
<murielgodoi> please log the meeting into wiki
<deepank> Yes I will.
<murielgodoi> thanks
<murielgodoi> night, see you