User:Bjordan/GSoC 2008
Spray Play and the Summer of Code 2008
I'm Brian Jordan--see my introduction to the OLPC GSoC community [1]. I created Spray Play with my brothers Greg and Eric during the Boston Game Jam during the summer of 2007. At the end of the < 3 day development period, we demoed Spray Play for a group of local schoolchildren and their parents, and their enthusiasm for the game won us the OLPC Award, which included passes to the Game Developers Conference 2008.
Abstract
Project Summary
What is Spray Play?
Spray Play is a physics-based action game based on the board game | Crossfire. Players (represented by an XO character) aim their character at the puck and spray (or shoot) projectile circles at it, attempting to move the puck into the scoring area on their opponent's side of the playing field. Shot balls stay on the playing field and slide to a collection area behind the XO characters.
Spray Play currently uses a quick-and-dirty collision detection algorithm for physics and includes sound effects bound to certain game events such as shooting (thwoop!) and ball-puck hits (clink!).
The game was originally developed during the Boston Game Jam and playtested by local schoolchildren (observed by their parents) brought in at the end of the weekend to rate games. Spray Play was rated the most fun game at the jam, and won the OLPC Award.
Spray Play has been tested on the XO, but was unfortunately found to be too slow to play reliably with enough balls to make it fun. This is due to both the algorithm used for collision detection and the efficiency of the functions used for drawing.
Screenshot
Physics, Elements and Spray Play
- Sound, Elements and SprayPlay
During the
- SprayPlay as an introduction to game development (Develop)
Graphical Mock-ups
Logistical Notes
Eligibility
I am an enrolled second year student at Wesleyan University, and will be enrolled in 2008-2009 as well.
Mentoring
I have been discussing this project and the portions that would improve the Elements project with User:crazy-chris